Axis & Allies Combat Simulator
©2010 David
Skelly

France	
 
Axis &
Allies Combat Simulator is intended to be a helpful battle
calculator/simulator for the 
Axis
&
Allies board game by 
Avalon
Hill.
I originally wrote this because I was interested in winning percentages
vs unit mixes and 
IPC values.
Specifically mixing in 
Artillery,
Battleships and 
Bombers and their effects on
battles vs costs, air
attack vs sea units, using 
Fighters as
adequate defense, etc. 
For instance, take a look a these 3 land battles. All 3 have the same
IPC values, 
35, against your generic defender
(same 
IPC values, 
30).
See
how the 
Win % changes for each
sim.
  
    
      | Land
A 
 | Land
A1 
 | Land
A2 
 | 
    
      | 
        
          
            | Infantry 
 | 6 
 | 5 
 |  
            | Artillery 
 | 3 
 | 
 |  
            | Tank 
 | 1 
 | 3 
 |  
            | Ave Win
% 
 | 69 
 | 29 
 |  | 
        
          
            | Infantry 
 | 5 
 | 5 
 |  
            | Artillery 
 | 
 | 
 |  
            | Tank 
 | 4 
 | 3 
 |  
            | Ave Win
% 
 | 57 
 | 40 
 |  | 
        
          
            | Infantry 
 | 
 | 5 
 |  
            | Artillery 
 | 
 | 
 |  
            | Tank 
 | 7 
 | 3 
 |  
            | Ave Win
% 
 | 40 
 | 57 
 |  | 
  
Or, the another interesting scenario is the below battle with 
Revised Rules. (Using 
50th Rules is a completely different
result due to 
Transport rules).
Starting with 
Air 1, add 
30 IPC of 
Fighters, or 
30 IPC of 
Bombers. Which would you sink your
money into? 
Fighters obviously
give a better battle advantage, but 
Bombers
have a longer range.
  
    
      | Air
A 
 | Air
B 
 | Air
B2 
 | 50th
Air A 
 | 
    
      | 
        
          
            | Fighter 
 | 5 
 | 
 |  
            | Bomber 
 | 
 | 
 |  
            | Transport 
 | 
 | 5 
 |  
            | Destroyer 
 | 
 | 3 
 |  
            | Ave Win
% 
 | 10 
 | 88 
 |  | 
        
          
            | Fighter | 8 
 | 
 |  
            | Bomber | 
 | 
 |  
            | Transport 
 | 
 | 5 
 |  
            | Destroyer 
 | 
 | 3 
 |  
            | Ave Win
% 
 | 83 
 | 15 
 |  | 
        
          
            | Fighter | 5 
 | 
 |  
            | Bomber | 2 
 | 
 |  
            | Transport 
 | 
 | 5 
 |  
            | Destroyer 
 | 
 | 3 
 |  
            | Ave Win
% 
 | 74 
 | 24 
 |  | 
        
          
            | Fighter | 5 
 | 
 |  
            | Bomber | 
 | 
 |  
            | Transport 
 | 
 | 5 
 |  
            | Destroyer 
 | 
 | 3 
 |  
            | Ave Win
% 
 | 99 
 | 1 
 |  | 
  
Some interesting side notes:
  - The web version of the simulator was written in Javascript.
The iPod/iPhone version was
re-written in C++. Both versions should encompass all rules intelligently.
- When I was originally writing the iPod/iPhone version, I was nearly
finished when I realized I had forgotten to put Aircraft Carriers in - d'oh! 
- If you send me an email, please include AA Calculator in the subject line so
that it doesn't get rejected as SPAM.
- I'm not much of an artist, but I found a new, free vector drawing
program (http://www.inkscape.org/)
from which I created these images, ©2010 
 
               