Chapter 1 Discovering Computers

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Chapter 1 Discovering Computers
2011-09-06 12:55:51
Discovering Computers

Discovering Computers
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  1. Application Software
    Program designed to make users more productive and/or assist them with personal tasks.
  2. Communications Device
    Hardware component that enables a computer to send (transmit) and receive data, instructions, and information to and from one or more computers.
  3. Computer
    Electronic device, operating under the control of instructions stored in its own memory, that can accept data, process the data according to specified rules, produce results, and store results for future use.
  4. Computer Literacy
    Having a current knowledge and understanding of computers and their uses.
  5. Computer-aided Manufacturing
    Use of computers to assist with manufacturing processes such as fabrication and assembly.
  6. Data
    Collection of unprocessed items, which can include text, numbers, images, audio, and video.
  7. Desktop Computer
    Computer designed so the sysem unit, input devices, output devices, and any other devices fit entirely on or under a desk or table,
  8. Digital Camera
    Mobile device that allows users to take pictures and stores the photographed images digitally, instead of on traditonal film.
  9. Ebook Reader
    Short for electronic book reader; handheld device that is used primarily for reading e-books.
  10. Embedded Computer
    Special-purpose computer that functions as a component in a larger product.
  11. Enterprise User
    Computer user working for a business that has hundreds or thousands of employees or customers that work in or do business with offices across a region, the country, or the world.
  12. Game Consoles
    Mobile computing device designed for single-player or multiplayer video games.
  13. Graphical User Interface
    Type of user interface that allows a user to interact with software using text, graphics, and visual images, such as icons.
  14. Green Computing
    Practices that involve reducing electricity consumed and environmental waste generated when using a computer.
  15. Handheld Computer
    Computer small enough to fit in one hand.
  16. Hardware
    Electric, electronic, and mechanical components contained in a computer.
  17. Home User
    User who spends time with a computer at home.
  18. Information
    Processed data that conveys meaning and is useful to people.
  19. Input Device
    Any hardware component that allows users to enter data and instructions into a computer.
  20. Installing
    Process of setting up software to work with the computer, printer, and other hardware components.
  21. Internet
    Worldwide collection of networks that connects millions of businesses, government agencies, educational institutions, and individuals.
  22. Internet Enabled
    Technology that allows mobile devices to connect to the internet wirelessly.
  23. Laptop Computer
    Portable, personal computer often designed to fit on your lap.
  24. Mainframe
    Large, expensive, powerful computer that can handle hundreds or thousands of connected users simultaneously, storing tremendous amounts of data, instructions, and information.
  25. Mobile Computer
    Personal computer that a user can carry from place to place.
  26. Mobile Device
    Computing device small enough for a user to hold in his or her hand.
  27. Mobile Users
    Users who work on a computer while away from a main office, home office, or school.
  28. Network
    Collection of computers and devices connected together, often wirelessly, via communications devices and transmission media, allowing computers to share resources.
  29. Notebook Computer
    Portable, personal computer often designed to fit on your lap.
  30. Online
    Describes the state of a computer when it is connected to a network.
  31. Online Banking
    Online connection to a bank's computer to access account balances, pay bills, and copy monthly transactions to a user's computer.
  32. Online Investing
    Use of a computer to buy and sell stocks and bonds online, without using a broker.
  33. Output Device
    Any hardware component that conveys information to one or more people.
  34. PDA
    Lightweight mobile device that provides personal information management functions such as calendar, appointment book, address book, calculator, and notepad.
  35. Personal Computer
    Computer that can perform all of its input, processing, output, and storage activities by itself and contains processor, memory, and one ore more input and output devices, and storage devices.
  36. Photo Sharing Community
    Specific types of social networking website that allow users to create and online photo album and store and share their digital photos.
  37. Portable Media Player
    Mobile device on which you can store, organize, and play digital media.
  38. Power User
    User who requires the capabilities of a workstation or other powerful computer, typically working multimedia applications and using industry-specific software.
  39. Program
    Series of related instructions that tells a computer what tasks to perform and how to perform them.
  40. Run
    Process of using software.
  41. Server
    Computer that controls access to the hardware, software, and other resources on a network and provides a centralized storage area for programs, data, and information.
  42. Small office/Home office
    Describes any company with fewer than 50 employees, as well as the self employed who work from home.
  43. Smartphone
    Internet-enabled telephone that usually also provides personal information management functions.
  44. Social Networking Website
    Online community that encourages its members to share their interestes, ideas, stories, photos, music, and videos with other registered users.
  45. Software
    Series of instructions that tells a computer what tasks to perform and how to perform them.
  46. Storage Device
    A device that records (writes) and retrieves (reads) items to and from storage media.
  47. Storage Media
    The physical material on which a computer keeps data, instructions, and information.
  48. Supercomputer
    Fastest, most powerful, and most expensive computer, capable of processing more than one quadrillion instructions in a single second.
  49. System Software
    Programs that control or maintain the operations of a computer and its devices.
  50. System Unit
    Case that contains the electronic components of a computer that are used to process data.
  51. Tablet PC
    Special type of notebook computer that you can interact with by touching the screen with your finger or a digital pen.
  52. Telecommuting
    Work arrangement in which employees work away from a company's standard workplace and often communicate with the office through a computer.
  53. User
    Anyone who communicates with a computer or utilizes the information it generates.
  54. Video Sharing Community
    An online community that stores online videos and shares videos.
  55. Web
    Worldwide collection of electronic documents called webpages, the web is one of the more popular services on the internet.
  56. Web 2.0
    Term used to refer to web sites that provide a means for users to share personal information, allow users to modify web site content, and have application software built into the site for visitors to use.
  57. Web Application
    Web site that allow users to access and interact with software through a web browser on any computer or device that is connected to the internet.
  58. Web Page
    Electronic document on the web, which can contain text, graphics, animation, audio, and video, and often has built-in connections to other documents, graphics, web pages, or websites.
  59. Web Site
    Document of the web that contains text, graphics, animation, audio, and video.