Ultimate Frisbee.txt

Card Set Information

Ultimate Frisbee.txt
2011-09-18 23:24:48
Ultimate Frisbee

Ultimate Frisbee Rules and Etiquette
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  1. Field Dimension:
    • Regulation Field: 70x40ft with an end zone 25ft deep
    • Size can be changed due to space, but should not be less than 35ft
  2. Equipment:
    • Frisbee (regulation 175g)
    • Jerseys or pennies
    • Ahtletic shoes (no metal spikes)
  3. Games are played to a
    set amount of points, or a given time limit
  4. Points are give when
    the offense team catches the Frisbee in the end zone
  5. A turnover occurs when
    a player fails to catch the Frisbee, or a pass is not made
  6. Out of bounds are marked by
    lines or cones
  7. Can a player catch a Frisbee out-of-bounds
    • No
    • A player must make contact with the Frisbee while in-bounds
  8. Is direct physical contact allowed between players?
  9. How are games officiated?
    By the players
  10. The offensive person tossing the Frisbee is called a
  11. Frisbee is only allowed to advance by
    throwing it to other players on the team
  12. When a player holds or catches the Frisbee, the player must
    stop and use a pivot foot
  13. The ______ is a player that catches the Frisbee when thrown to
  14. How long can the receiver hold the frisbee for?
    10 seconds
  15. The defensive team will start with tossing the Frisbee to the other team. This is called a ______
  16. When starting, defensive players must be ___________ when ready to pull
    behind the goal line
  17. How many defenders can guard an offensive player at any time?
  18. A defensive player guarding the offensive receiver is called a ______
  19. The marker is responsible for what?
    • Counting out loud a ten second stall
    • must stay one frisbee distance between guarding the offensive player and himself
  20. What direction can the disc be passed?
    The disc may be advanced in any direction by completing a pass to a teammate.
  21. When can substitutions be made?
    Players not in the game may replace players in the game after a score and during an injury timeout.