Learning and Behavior

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  1. Piaget
    Cognitive Thinking
  2. Genetic Epistomology
  3. Schema
    potential to act in a certain way
  4. Assimilation
    old learning/ past experiences; cognitive structure and physical environment
  5. Accommodation
    new learning/new experiences; changes in the cognitive structure
  6. Equilibration
    continuous drive towards balance
  7. Interiorization
    decrease in physical environment dependence and increase in utilization of cognitive structures
  8. Functional Invariants
    assimilation and accommondation
  9. Reversibility
    Once something is thought, it cannot be unthought
  10. Concrete Operations
    Based on events the child can directly experience and apply
  11. Formal Operations
    Based on independent events and allows the child to solve purely hypothetical questions
  12. Sensorimotor
    (0-2); absence of language; egocentric
  13. Preoperational Thinking
    (2-6); Putting oneand one together; mistaken concepts: Women = mommy Men= daddy Toys= mine
  14. Concrete Operations
    (7-10) Conserve; Series: largest to smallest and vice versa; cannot deal with abstract
  15. Formal Operations
    (11-15); Deal w/ hypothetical situations; logical
  16. Tolman
    Gestalt, antibehaviorist
  17. Molar Behavior
    Purposive; look at the bigger picture rather than breaking it down
  18. Purposive Learning
    Goal-directed learning
  19. S-S
    Believed that one sign led to another; ongoing process that required no motivation; reinforcement = expectancy (college/degree)
  20. Cognitive Map
    Ability to reach the goal from any angle
  21. Principal of Least Effort
    Shortest route; Reaching goal by doing less work
  22. Vicarious Trial and Error
    Thinking and figuring out right and wrong; cognitive trial and error
  23. Place Learning
    Knowing how to reach the goal from one place when placed in another (Knowing how to get to the food from any direction)
  24. Response Learning
    Knowing what response to use to get to the goal (Knowing to turn right for food)
  25. Matched-Dependent Behavior
    "When in Rome. . ."
  26. Generalized Imitation
    Ex: Acting like older brother will get you rewarded all the time
  27. Vicarious Reinforcement
    Seeing the get rewarded for a behavior so imitate
  28. Vicarious Punishment
    Seeing them get punished for a behavior so you steer clear
  29. Self-Efficacy
    Your perception of yourself handling a situation; If you think you can, you can
Card Set:
Learning and Behavior
2011-12-15 05:15:17
Learning Behavior 11 12 13

Learning and Behavior 11 12 13
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