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ΔX= 1/2( V_{1} + V_{f }) t
Linear Motion (x-direction) Horizontally
missing acceleration
V_{ave} = X_{f} - X_{i }
t
or ΔX
t
Linear Motion
A_{ave} = V_{f} - V_{i}
t
Linear Motion
V_{f} = V_{i} + at
Linear Motion (x-direction) Horizontally
missing Δx
ΔX = V_{i}t +1/2at^{2}
Linear Motion (x-direction) Horizontally
missing V_{f }
V_{f}^{2} = V_{i}^{2} + 2a(Δx)
Linear Motion (x-direction) Horizontally
missing t
acceleration is always equal to ...
9.81 or -9.81
What is the difference between accuracy and precision?
precision is your ability to be able to be consistant and its repeatability.
accuracy is how close to where you want to be.
kilo = x10
deci = x10
centi = x10
milli = x10
micro = x10
kilo = x10^{+3}
deci = x10^{-1}
centi = x10-^{2}
milli = x10^{-3}
micro = x10^{-6}
% error =
absolute value signs
(measured value - accepted value)
(accepted value) x100
Δy = 1/2( V_{iy} + V_{fy} )t
Projectile Motion Vertically
missing acceleration (a)
V_{fy} = V_{iy} + gt
Projectile Motion Vertically
missing Δy
Δy = V_{iy}t + 1/2gt^{2}
Projectile Motion Vertically
missing V_{fy }
V_{fy}^{2} = V_{iy}^{2} + 2g(Δy)
Projectile Motion Vertically
missing t
What is the fastest speed called when you can fall when air gets in the way?
Terminal Velocity
Δx = V_{i}t
V_{f} = V_{i}
Kinetic Equations for Projectile Motion (x direction)
How do you find the resultant?
by finding the hypotenuese of the right triangle and then finding the tangent of theta which is always <1.
What are vector quantitities? What are scalars?
Vector quantitites are the size and direction.
Scalars are the size (magnitude)
With resulting displacements find the...
inverse of the tangent with x or y axis
*don't press equal after
When working with vectors watch out for negative values since we are dealing with direction as it all correalates to a coordinate graph.
When working with displacement, your answer may also be negative as well.
When dealing with vectors and projectile motion, V_{fy} is opposite of V_{iy }.
At max height V_{fy} = ??
@ max height V_{fy} = 0 m/s
What is special about the range (Δx) of two projectiles when they are fired from angles that add up to 90 degrees?
What firing angle gives a projectile maximum range?
What firing angle gives maximum height?
A firing angle of 90 degrees gives maximum height.
A firing angle of 45 degrees gives a maximum range.
When two angles are fired from angles that add up to 90 degrees they land in the same spot.
Newton's 1st Law
An object at rest stays at rest, and object in motion stays in motion unless acted on by an external net force.
Newton's 2nd Law
The acceleration of an object is directly proportional to the net external force acting on the object and inversely proportional to the object's mass.
F_{net} = ma
F_{N} = always what to contact surface?
perpendicular
Force of Friction is ...
F_{f }= μF_{N}
Newton's 3rd Law
For every action there is and equal and opposite reaction.
different objects = different forces.
Fg =
mg
A_{c} = V^{2}_{tan}
r
Circular Motion and Gravitation
V_{tan} = 2π(r)
T
Circular Motion and Gravitation
F = G(m_{1}m_{2})
r^{2 }
Circular Motion and Gravitation and the following are all equal to the universal gravitational constant.