Motion 4 All Lessons Review

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Motion 4 All Lessons Review
2012-10-11 12:37:17

All Lesson Reviews from the Motion 4 training book.
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  1. (1) 1. After the Welcome screen, what must you select to open a new Motion Project?
    A project preset.
  2. (1) 2. Identify the two main windows that are visible in a new project.
    The utility window and the Canvas.
  3. (1) 3. How can you precisely center a clip in the Canvas?
    Drag the clip and use the dynamic guides with snapping enabled, or click the Import button in the File Browser.
  4. (1) 4. What part of the Motion interface do you use to change the play range or adjust the selected layer without opening the Timing pane?
    The mini-Timeline.
  5. (1) 5. Do you have to stop playback to change the scale of a video clip?
    No. You can build an entire Motion project while the project is playing, although it's sometimes easier to accomplish certain tasks when the playhead is stopped.
  6. (1) 6. How do you change the scale of a layer in the Canvas without changing its proportions?
    Shift-drag a transform handle.
  7. (1) 7. Name the three kinds of effects you can add to a layer.
    Filters, masks, and behaviors.
  8. (1) 8. How can you change the way the pixels of one layer combine with pixels of a layer underneath?
    Change the blend mode.
  9. (1) 9. Where is all of the content that ships with Motion located?
    In the Library.
  10. (1) 10. In what part of Motion's interface can you interactively view fonts for a text layer without going to the Inspector?
    In the heads-up display, or HUD.
  11. (1) 11. Identify the keyboard shortcut that opens Full Screen mode.
  12. (2) 1. How can you ensure that transparent areas of your project will appear black when used as a menu in DVD Studio Pro?
    Choose Edit > Project Properties and set Background to Solid.
  13. (2) 2. You are using the HUD to change the brightness of a filter, but even at the maximum setting, it's not bright enough. Where can you enter a higher value?
    In the Inspector.
  14. (2) 3. Name two blend modes that will generally result in a lighter image.
    Add, Lighten, Screen, Color Dodge, Linear Dodge.
  15. (2) 4. Identify two ways to modify the impact of a blend mode.
    Lower the opacity of the layer, duplicate the layer, or add a colorize filter.
  16. (2) 5. When you want to make a copy of a layer or group, what is an alternative to duplicating?
    Use Make Clone Layer.
  17. (2) 6. Identify the three options for importing a multilayered Photoshop file.
    As merged layers, as all layers, or by selecting an individual layer.
  18. (2) 7. A client gives you 50 digital photos to use in a Motion project. You put them in a folder on your desktop, but when you look in that folder using Motion's File Browser, all you see is a single icon. What's going on, and what can you do to see all the photos?
    The photos are numbered sequentially and appear by default in the File Browser as a collapsed image sequence. Click the "Show image sequences as collapsed" button to see the individual files.
  19. (2) 8. Name three types of edits you can perform in Motion.
    Composite, overwrite, insert, sequential.
  20. (3) 1. How do you access Motion's templates?
    Choose File > Open Template Browser or press Command-Shift-O to open the Template Browser.
  21. (3) 2. What type of layer can be replaced with a different graphic or video directly in the Canvas?
    A drop zone layer.
  22. (3) 3. How can you display all the layers that exist at the current playhead location?
    Press the X key to perform the Expose Active Layers command.
  23. (3) 4. True or false: In Motion, you can modify only a drop zone and the text of a Motion template.
    False. You can modify any layer or effect just as in any Motion project.
  24. (3) 5. Describe two ways to create a drop zone.
    Create a new drop zone by choosing Object > New Drop Zone (or pressing Command-Shift-D), or convert an existing graphic or video layer into a drop zone by selecting the Drop Zone checkbox in the Image tab of the Inspector.
  25. (3) 6. How do you open the Template Browser in Final Cut Pro?
    Choose Sequence > Add Master Template.
  26. (3) 7. True or false: In Final Cut Pro, you can modify only the drop zone content and the text of a Motion project.
  27. (4) 1. How do you send clips from Final Cut Pro to Motion?
    Select the clips; then Control-click them and choose Send To > Motion Project. Or, select the clips and choose File > Send To > Motion Project.
  28. (4) 2. When sending clips from a Final Cut sequence to Motion, which two options are selected by default?
    Launching Motion and embedding the Motion project file in Final Cut Pro.
  29. (4) 3. If you choose to embed a Motion project file when sending clips from a Final Cut sequence to Motion, what happens to the original clips.
    The Motion project file replaces the clips in the sequence, but Final Cut creates a new sequence in the Browser with the name of the Motion project file that contains just the clips that were sent to Motion.
  30. (4) 4. In Motion, can you apply a behavior to more than one layer at a time?
    Yes, by first selecting the layers, and then choosing the behavior from the Add Behavior icon in the toolbar or dragging the behavior onto one of the selected layers from the Library.
  31. (4) 5. Name three attributes of a Final Cut Pro video clip that are retained when you send the clip to Motion.
    All attributes in the Motion tab of the Viewer (except Motion Blur): Scale, Rotation, Center, Anchor Point, Crop, Distort, Opacity, Drop Shadow, and Speed.
  32. (4) 6. Which elements in Final Cut Pro are not retained when sending clips to Motion?
    Filters (with the exception of the SmoothCam filter), transitions, and generators.
  33. (4) 7. When does Motion create separate groups for clips sent from Final Cut Pro?
    Motion creates a group for every video track of clips in Final Cut Pro; even if the track contains only generators, which Motion won't import, it creates an empty group.
  34. (4) 8. How do you edit a Motion project embedded in Final Cut Pro?
    By using the Open in Editor command, accessed by Control-clicking the clip or by choosing Clip in Editor from the View menu.
  35. (5) 1. You are in the Export dialog and you realize that you forgot to enable Motion Blur. How can you enable it without canceling the export?
    Select the Output tab, deselect the "Use current project and canvas settings" checkbox, and select the Motion Blur checkbox.
  36. (5) 2. Which command lets you export multiple outputs: Export or Share?
    Share allows you to create multiple outputs in the Share window.
  37. (5) 3. How can you automatically publish your project to YouTube with the Share command?
    Select the YouTube output type, select the "Publish to YouTube" checkbox, and then fill in the account information in the Action drawer.
  38. (5) 4. Name two folders in the Library where you can save effects, layers, and groups.
    The Favorites folder and the Favorites Menu folder.
  39. (5) 5. True or false: You can save project components only to the Library.
    False. You can save project components to any connected drive in the File Browser.
  40. (5) 6. What options do you have when dragging multiple effects and/or layers to the Library?
    You can add them as multiple files or all in one file.
  41. (5) 7. If you save a group as a favorite that contains a graphic that is not part of Motion's Library, what precautions do you need to take and why?
    You need to keep the source file in the same location with the same name to avoid an offline media warning. If you share the favorite with another computer, you also need to provide a copy of the media file.
  42. (6) 1. Name three of the Basic Motion behaviors.
    Fade In/Fade Out, Throw, Spin, Motion Path, Snap Alignment to Motion.
  43. (6) 2. You've applied a Motion Path behavior and added control points to create a curved path. How can you make the layer turn as it moves along the path?
    Add the "Snap Alignment to Motion" behavior from the Basic Motion category.
  44. (6) 3. If you copy a behavior from one layer to another, will it always match the duration of the target layer?
    No, the copied behavior will match the In point of the target layer but its duration won't change, so if the target layer is longer or shorter than the source layer, the Out point of the behavior must be trimmed to match it.
  45. (6) 4. What type of behaviors mimic physical phenomena such as gravity, inertia, and random movement?
    Simulation behaviors.
  46. (6) 5. Describe two ways to apply a Parameter behavior.
    Drag a Parameter behavior from the Library to a layer (or select it using the Add Behavior icon), and then select the parameter to apply it to the HUD or Behaviors tab. Alternatively, choose the parameter to apply it to first by Control-clicking the name of the parameter in the HUD or Inspector and selecting the Parameter behavior from the shortcut menu.
  47. (6) 6. What's one difference between duplicating a layer and cloning a layer?
    A duplicated layer is independent of the original, while a clone will change when you change certain aspects of the original--for example, changing the animation of the original.
  48. (7) 1. How does Motion let you know that recording is enabled?
    The Record button turns red and glows, and all keyframeable value fields in the Inspector turn red.
  49. (7) 2. What parameters of a layer or group will be keyframed when recording is turned on?
    All keyframeable parameters will be keyframed by default. You can change the recording options by double-clicking the Record button and selecting the checkbox to record keyframes on animated parameters only.
  50. (7) 3. How many keyframes do you need to create animation?
    At least two.
  51. (7) 4. The position of a video is keyframed at 1:00 and 5:00, but it does not move. Why?
    Because the keyframes have the same value.
  52. (7) 5. You want to set a keyframe at 3:15 for the scale of three layers that are each in different groups. How can you set it for all of them at once?
    Command-click each of the layers to select them; then click the Animation menu in the Properties tab of the Inspector for Scale and select Add Keyframe, or Option-click the menu.
  53. (7) 6. When you set a keyframe with recording enabled at a frame that is not at the beginning of a layer, what does Motion do automatically?
    Motion automatically sets a keyframe at the beginning of a layer if recording is enabled when you change the value of a parameter at any other point in time.
  54. (7) 7. When setting keyframes manually, which do you do first--set the keyframe or change the value--and why?
    Always set the keyframe first and then change the value when setting keyframes manually; otherwise, the value will change for the entire duration of the layer, not just at the keyframe.
  55. (7) 8. What parameters can be keyframed?
    Any parameter of any layer, group, or effect that has an Animation menu in the Inspector.
  56. (8) 1. How can you view the resolution and frame rate of a Motion project?
    Choose Edit > Project Properties or press Command-J.
  57. (8) 2. How can you view the name of a layer marker?
    Double-click the marker to open the Edit Marker dialog.
  58. (8) 3. True or false: All generators are animated by default.
    False. Some generators are animated, and some require that you apply keyframes or behaviors to their parameters to create animation.
  59. (8) 4. You've keyframed the positions of two layers at the same points in time to move them across the screen together. They start and end at the same time, but during the animation, they drift apart. Why?
    The keyframe interpolations of the layers do not match.
  60. (8) 5. How can you quickly select each of the filters and behaviors applied to a selected layer without opening the Project pane or the Timing pane?
    Press the D key repeatedly to select each of the effects applied to a layer, or the layer itself.
  61. (8) 6. How does the Paint Stroke tool differ from the Bezier tool?
    The Paint Stroke tool creates a stream of control points as you draw to produce a hand-drawn look. The Bezier tool lets you set each control point directly as you draw each time you click on the Canvas.
  62. (8) 7. Describe two ways to apply a shape style preset to a paint stroke.
    Choose a shape style from the HUD pop-up menu, or drag it from the Shape Style category in the Library onto the paint stroke layer.
  63. (8) 8. What behavior can you use to animate the appearance and/or disappearance of a paint stroke from the first control point to the last?
    The Write-On behavior.
  64. (9) 1. Name two of the three panes in the Text tab of the Inspector.
    Format, Style, and Layout.
  65. (9) 2. Which tool do you use to change the scale, position, rotation, formatting, or style of an individual character in a text layer, and how do you select that tool?
    You use the Adjust Glyph tool, which you can select from the 2D transform tools in the Toolbar (the first of the three View tools) or by Control-clicking a text layer in the Canvas and choosing Transform Glyph.
  66. (9) 3. From which two locations can you apply a preset text style?
    From the Style Preset pop-up menu in the Style pane of the Text Inspector, or from the Text Styles category in the Library.
  67. (9) 4. Which behavior was used to create all the Text Sequence presets in the Library?
    The Sequence Text behavior.
  68. (9) 5. Which parameters of a text layer can you animate directly in the Canvas using a Sequence Text behavior?
    Position, rotation, and scale.
  69. (9) 6. How can you animate an individual character so that it behaves differently from the rest of a text layer that is animated with a text behavior?
    Set keyframes for that character using the Adjust Glyph tool.
  70. (9) 7. With the Adjust Glyph tool, you can change the offset, scale, and rotation of a character directly in the Canvas. Where are those parameters located in the Inspector?
    In the Format pane of the Text Inspector (as opposed to the Properties tab, which contains Position, Scale, and Rotation parameters for the entire text layer).
  71. (9) 8. Describe one method for turning on motion blur, and identify where you can adjust its settings.
    You can turn on motion blur from the Render Options pop-up menu, by choosing View > Render Options > Motion Blur, or by pressing Option-M. To change its settings, open the Project Properties window by choosing Edit > Project Properties or pressing Command-J, and then select the Render Settings tab.
  72. (10) 1. Name the two particle system components that appear in the Layers tab when you make a particle emitter.
    The emitter and the cell.
  73. (10 ) 2. You've created particles from a leaf graphic you found in the Library, and made those particles spin by increasing the Spin value in the Emitter tab. But you now want each of them to spin at different rates. Which Emitter tab parameter do you adjust to do this?
    The Spin Randomness parameter.
  74. (10) 3. How do you change particles' size during their lifespan?
    Apply the Scale Over Life behavior to the particles' cell.
  75. (10) 4. Your particles appear at random locations on the screen, but you'd like to change those random locations. What button can you click to create a different random pattern?
    The Generate button for the Random Speed parameter.
  76. (10) 5. What's the primary difference between a particle emitter and a replicator?
    A particle emitter creates a continuous stream of particles that are born, stay onscreen for some time, and then die. A replicator creates a fixed number of elements in a static pattern.
  77. (10) 6. How can you animate a replicator's elements so that they fade onto the screen, one after the other?
    Use the Sequence Replicator behavior, add the Opacity parameter, set the parameter to 0, and set Sequencing to From.
  78. (10) 7. Name three shapes that can be chosen from the Shape parameter pop-up menu for a particle emitter or a replicator.
    Line, Rectangle, Circle, Burst, Spiral, Wave, Geometry, and Image. Particle emitters can also have a Point shape.
  79. (10) 8. True or false: You can use a QuickTime movie as the source for a particle emitter, but you can't use it as a replicator source.
    False. You can use images, image sequences, movies, or many of Motion's objects (text, generators, shapes) as sources for both emitters and replicators.
  80. (11) 1. How can you import a 5.1 surround sound file as six individual tracks?
    Drag the file from the File Browser to the Canvas, wait for the drop menu, and choose Import All Tracks.
  81. (11) 2. Name three locations in the Motion interface where you can work with audio.
    The Audio tab of the Project pane, the Audio Editor in the Timing pane, and the Timeline in the Timing pane.
  82. (11) 3. What are two ways that you can make the audio level of a track fade in?
    You can either set keyframes in the Audio Editor or use the Audio Fade In/Fade Out behavior.
  83. (11) 4. What is the difference between project markers and layer markers?
    Project markers appear over the ruler area of the Audio Editor and Timeline, while layer markers are applied directly to a selected layer, group, or effect.
  84. (11) 5. If you can't remember the keyboard shortcuts to create, edit, jump to, and delete markers, what is the menu containing all these commands?
    The Mark menu.
  85. (11) 6. True or false: The Audio Parameter behavior lets you animate any keyframeable parameter of any group, layer, or effect to an audio track's specific frequency range and volume range.
  86. (12) 1. In which tab and section do you change the speed of a clip?
    The Properties tab of the Inspector in the Timing section.
  87. (12) 2. Name the two kinds of Time Remap speed changes.
    Constant Speed and Variable Speed.
  88. (12) 3. Identify three of the four frame blending options.
    None, Blending, Motion-Blur Blending, and Optical Flow.
  89. (12) 4. True or false: You can continue working on a Motion project while the optical flow analysis is performed.
    True--it's a background task.
  90. (12) 5. What does a downward-sloping Retime Value graph indicate?
    The video will play backward.
  91. (12) 6. Which Retiming behavior lets you create a speed ramp effect?
    The Set Speed behavior.
  92. (12) 7. True or false: Retiming behaviors can be combined with keyframes.
  93. (12) 8. Name two of the Time filters.
    Echo, Scrub, Strobe, Trails, Wide Time.
  94. (13) 1. You want to create a hole in a layer to reveal the layers underneath. You add a mask with the Circle Mask tool, but instead of creating a hole in the layer, it restricts the layer's visibility to the area inside the circle. How can you make it do the opposite?
    In the HUD or the Mask tab of the Inspector, select the Invert checkbox.
  95. (13) 2. What parameters of a layer can you stabilize using the Stabilize behavior?
    Position, Rotation, and Scale.
  96. (13) 3. When using the Match Move behavior to track the position and rotation of one layer to another, what is the minimum number of trackers you need to place?
  97. (13) 4. You are creating a mask with the Bezier Mask tool. You know that the mask must be animated to change over time. How many control points should you create?
    Create as few control points as possible but enough to create an accurate mask.
  98. (13) 5. When animating a mask with recording enabled, name two other parameters you can change on the mask in addition to changing the positions of individual control points.
    You can change any of the mask's Feather amount and its Transform properties, such as Position, Scale, and Rotation, and all will be recorded as keyframes.
  99. (13) 6. You've applied the Levels filter to a layer but the HUD is empty. Where can you adjust the filter?
    You can adjust the filter in the Filters tab of the Inspector.
  100. (13) 7. The mask outline is making it difficult to see the edge of the layer and how it blends into the layer underneath. How can you hide the outline without deselecting the mask?
    Choose Show Overlays from either the View and Overlay pop-up menu or from the View menu. Or, press Command-/ (slash) to turn off all the overlays.
  101. (14) 1. How can you stop a blur filter from including pixels outside of the Canvas?
    Select the Crop checkbox in the Filters tab of the Inspector.
  102. (14) 2. When adding clips to a Motion project, which characteristic of a video clip is best kept consistent between clips: resolution, codec, or frame rate?
    Using clips with the same frame rate (that also match the project frame rate) will ensure that no frames are skipped or repeated.
  103. (14) 3. Where is the best place to sample a representative greenscreen pixel when using the Primatte RT filter?
    Sample somewhere close to the subject being keyed, particularly near areas of detail like hair.
  104. (14) 4. You are looking at a keyed shot with Output Type set to Matte. The subject is mostly white, but a few areas of gray are present inside the matte. Which parameter of the Primatte RT filter do you adjust?
    The Matte Density parameter.
  105. (14) 5. You've perfected the matte on your subject, but noise remains near the edges of the matte where the greenscreen lighting was darker. If you adjust the Noise Removal amount, it adversely affects your subject's matte. What approach can you use to remove the noise?
    Create a garbage matte to mask off the noise, and animate it as necessary.
  106. (14) 6. Your key looks great, but a green halo appears around your subject. How can you neutralize it using the Primatte RT filter?
    Increase the Spill Suppression setting to add enough magenta to cancel out the green.
  107. (14) 7. How can you check the actual RGB values of an area that should be white in the background plate and compare it with the foreground plate?
    Turn on the Color indicators in the Toolbar, and move the pointer over pixels in the image.
  108. (14) 8. Identify one filter that you can use to adjust luminance and color balance separately.
    The Level filter lets you adjust the overall RGB brightness values, and also select and adjust the individual red, green, and blue channels.
  109. (15) 1. How can you automatically switch all groups in your project to 3D?
    By adding a camera.
  110. (15) 2. Name three locations in which you can change the position and rotation of a layer or group in 3D space.
    In the Inspector, the HUD, or the Canvas.
  111. (15) 3. What's the difference between layers in a 2D group and in a 3D group?
    Layers in 2D groups are not affected by the camera, and are composited based on stacking order in the Layers tab.
  112. (15) 4. Do the 3D View tools always control the camera?
    No. The 3D View tools control the camera only when the window is set to a Camera view.
  113. (15) 5. Which tool is used to make 3D transformations directly in the Canvas, and which keyboard shortcut selects it?
    The Adjust 3D Transform tool allows you to transform the position and rotation of layers and groups in both the HUD and the Canvas. Press Q to select the Adjust 3D Transform tool.
  114. (15) 6. How can you quickly move a camera to look at and frame a specific layer in 3D space?
    Select the layer, and from the Camera menu, choose Frame Object, or press Command-F.
  115. (15) 7. In the HUD, how would you set the Adjust Around pop-up menu if you wanted the z-axis of a layer to always point straight at you, no matter how the layer or the camera was oriented?
    Set the Adjust Around pop-up menu to View Axis mode to orient the axes so that they reflect the orientation of your computer screen.
  116. (15) 8. You have two layers in different locations and rotations in 3D space. You add an image mask to each layer, and you apply the same source layer to both image masks. One layer is masked and one is not. How can you make it mask both layers?
    The image mask uses the location and rotation of the source layer to mask the target layer. So you need separate copies of each image mask source, each aligned to the layer you are masking.
  117. (16) 1. Name three of the Camera behaviors.
    Framing, Sweep, Focus, Dolly, Zoom In/Out, Zoom Layer.
  118. (16) 2. Can the stacking order of Camera behaviors change the camera's animation?
    Yes. For example, if the Framing behavior is on top of a Sweep behavior, it will force the camera to frame the target layer face-on, even if the Sweep tries to rotate it.
  119. (16) 3. You've used a Framing behavior to frame a group. You then rotate the group 180 degrees around its y-axis and drag it down 1,000 pixels. How will this transformation affect the camera?
    The camera will also rotate 180 degrees and move down 1,000 pixels to properly frame the group.
  120. (16) 4. What types of behaviors, besides Camera behaviors, can you use to animate a camera?
    Basic Motion, Parameter, and Simulation behaviors--basically, any behaviors that work on a layer will work on a camera.
  121. (16) 5. You want to move a camera to a layer, and you also want to skew the camera angle, and push in closer than the layer's bounding box. Should you use behaviors or keyframes to do so?
    You should use keyframes to set specific location and rotation values for the camera.
  122. (16) 6. What tool lets you move the camera with the keyboard, and what keys do you use?
    The Walk Camera tool lets you move the camera forward, backward, left, and right by pressing the arrow keys.
  123. (16) 7. How do you limit the camera's depth of field?
    From the Render pop-up menu, choose Depth of Field.
  124. (16) 8. How do you turn on reflections for a layer?
    In the Properties tab of the Inspector, select the Reflections checkbox.
  125. (16) 9. You've added a light and turned on Shadows. Your text is throwing shadows onto another text layer, which you don't want. What do you do?
    Select the text layer that is receiving the shadows, and in the Properties tab, deselect the Receive Shadows checkbox.