Tarot of Dreams Wands.txt

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  1. Ace of Wands -- Beginning of Energy, growth, enterprise

    New Growth

    A dynamic and important beginning of a growth project.

    The beginning growth endeavor has trouble getting started.
  2. Two of Wands -- Balance of Energy, growth, enterprise

    Dominion

    One has the power to control the situation with creative effort

    One needs to apply more control to the situation.
  3. Three of Wands -- Stability of  Energy, growth, enterprise

    Initial result

    A completion of a project, beginning phase, though.

    Project not yet finished, some more to go on it.
  4. Four of Wands -- Flaw of Energy, growth, enterprise

    Growth weakness

    Something needed is missing for further growth. Find it

    What is missing from this enterprise is hard to find.
  5. Five of Wands  -- Challenge of Energy, growth, enterprise

    Outgunned

    Intimidating challenges to growth. Apply discipline

    One's growth being overwhelmed or outgunned by intimidating obstaces
  6. Six of Wands -- A step towards Energy, growth, enterprise

    Way to success

    A good step to success

    A step in the wrong direction for success.
  7. Seven of Wands -- Expression of  Energy, growth, enterprise

    Accomplishment

    One has achieved a positive accomplishment in his enterprise

    One is almost at what he wants to accomplish in his enterprise. Work harder.
  8. Eight of Wands -- Excess of Energy, growth, enterprise

    The gambler. Risk carefully. Excess energy.

    Out on a limb with this effort. You gamble -- odds are good that you will win.

    Watch your actions. They are risky and prone to failure
  9. Nine of Wands -- Milestone of Energy, growth, enterprise

    Peak accomplishment

    A peak accomplishment. Congratulations! 

    Almost there -- a peak accomplishment is just waiting for more effort on your part.
  10. Ten of Wands -- Completion of Energy, growth, enterprise

    Completion of enterprise

    The enterprise is successfully completed, brought to its final fruition.

    • The project is
    • completed -- not all that it could have been.
  11. Page of Wands -- Nurture the Energy, growth, enterprise

    Nuturing of the enterprise

    A child, inner child, or quality that needs nurturing of a creative, energetic idea or energetic child

    Child or enterprise proceeding without the necessary nurturing.
  12. Knight of Wands -- Seeker of Energy, growth, enterprise

    Adventurer

    A young man or quality in one’s life that one is seeking for in the next challenge or adventure, an adventurer.

    Boisterous, inappropriate, undependable person.
  13. Queen of Wands -- Master of self as Energy, growth, enterprise

    Warm, creative ruler

    Mature, responsible woman or quality in one’s life of warm, creative, loyal, strength. One can rule by self or by sharing with another.

    Untrustworthy, undependable person of support
  14. King of Wands -- Master of environment as Energy, growth, enterprise

    Entrepreneur

    Mature, responsible man or quality in one’s life of an entrepreneur: a passionate, free starter of new projects, doesn’t like to take orders.

    Person or entrepreneureal enterprise that is has gone too far or not far enough.

Card Set Information

Author:
Bobw
ID:
166752
Filename:
Tarot of Dreams Wands.txt
Updated:
2012-08-20 22:41:33
Tags:
Tarot
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Description:
Tarot of Dreams Wands
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