Session Recording Final

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Session Recording Final
2013-02-01 18:56:27
SRD Final Study

Study cards for SRD Final.
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  1. Define "DAW".
    A software-based system with outboard hardware converters designed for the recording, editing and playing back of digital audio. 
  2. Define "FOH Console".
    A console that is used to setup a mix that will be heard by the audience at a live event.
  3. Hybrid Console
    An analog console that has two paths per I/O and has DAW control capabilities.
  4. In-Line Console
    An analog console that has two paths per I/O, a channel path to receive signal from microphones and a monitor path to receive signal from a multitrack recorder.
  5. Monitor Console
    A console that is used to setup a mix for the performers on stage at a live event.
  6. Split Console
    A console that has two separate sections for the channel paths and the monitor paths.
  7. Bouncing
    The process of mixing two or more separate tracks and recording them to another track or tracks on the same MTR. This will enable erasure of the original tracks of the original tracks, freeing them up for new audio.
  8. Comping
    Combining portions of several tracks (typically lead vocals) to a single composite track on the same MTR.
  9. Cue Mix
    A separate mix from the couple that is sent to the performers in the live room during a recording/overdub session.
  10. Fly-Ins
    The process of mixing two or more separate tracks and recording them to a secondary device, them moving them back to the original MTR overwriting the original audio. The two MTR's will be linked together with time code to maintain timing.
  11. Rough Mix
    Any mix that is not part of the final deliverables.
  12. Formula for "Bandwidth".
    BW = CF / Q
  13. Forumla for "Wavelength".
    Wavelength = 1130/ Frequency 
  14. Formula for "Inverse Square Law".
    Intensity = 1 / d
  15. Formula for calculating Delay Time for a Quarter Note value.
    60,000 milliseconds / BPM
  16. Dither
    A low-level noise signal added to the audio prior to word-length reduction in order to counteract quantization error.
  17. Duplication
    Is the process where the user starts with blank recordable discs; the disc is duplicated by burning your data on them. This is ideal for short runs of a Mastered CD but the reality of this process is inconsistent. 
  18. Jitter
    Error in timing of a digital audio sample.
  19. Master Lacquer
    Is produced by the Mastering Engineer and is sent to the plaiting and pressing plant for replication of vinyl records.
  20. Nyquist Theorem 
    In digital recording, the sampling rate must be at least twice the highest frequency to be recorded. Aliasing will occur if the Nyquist limit is not observed. 
  21. PCM (Pulse Code Modulation)
    A method of digitizing audio by sampling the signal's amplitude at a steady rate and representing each sample with a multi-bit word. This is the standard audio format for CD's.
  22. Red Book CD
    The Compact Disc-Digital Audio standard from which all CD formats are derived. It defines a 12cm disc capable of playing approximately 74.5 minutes of 16-bit, 44.1 kHz stereo PCM audio.
  23. Replication
    Is a process that starts with a glass master. The discs are replicated by stamping the data into molten plastic as they are molded. This is ideal for large runs of a mastered CD that has greater quality control but has a longer turn-around time.
  24. RIAA (What does it stand for?)
    Recording Industry Association of America.
  25. RIAA Curve
    Is a standard EQ curve added to a master lacquer during Mastering. It adds 17dB at 50Hz. A turntable applies to the opposite curve. The curve acts as a form of noise reduction and helps the need of a turntable to track the grooves of a vinyl record without skipping.
  26. Tremelo Effect
    Is the amplitude modulation of a sound, as in synthesis and certain guitar/keyboard amps. This effect is not the same as Vibrato, which deals with frequency modulation.
  27. Speed
    Is a parameter on a delay that determines the speed at which the delay time shifts from original time to full depth time.
  28. Pre-Echo
    Is a parameter on a reverb that emulated the first reflections of nearby boundaries.