EQ

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Author:
jason92145
ID:
205125
Filename:
EQ
Updated:
2013-03-05 17:32:31
Tags:
music
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Description:
eq flashcards!!
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  1. Sub Bass Magic Frequencies
    16-60Hz. This encompasses sounds that are often felt more than heard, such as thunder in the distance. These frequencies give music a sense of power even if they occur infrequently. Too much emphasis on this range makes the music sound muddy.

    Description: Sense of power.

    Effect: Too much makes the music sound muddy.
  2. Bass Magic Frequencies
    60-250Hz. This contains the fundamental notes of the rhythm section, so EQing this range can change the musical balance, making it fat or thin. Too much boost in this range can make the music sound boomy.

    Description: Contains fundamental notes of rhythm section; makes music fat or thin.

    Effect: Too much makes the music boomy.
  3. Low Mids Magic Frequencies
    250-2000Hz. Contains the low order harmonics of most musical instruments and can introduce a telephone-like quality to the music if boosted too much. Boosting the 500-1000Hz octave makes the instruments sound horn-like, whereas boosting the 1-2kHz octave makes them sound tinny. Excess output in this range can cause listening fatigue.

    Description: Contains the low-order harmonics of most instruments.

    Effect: Boosting 500-1kHz sounds hornlike; 1-2kHz sound tinny.
  4. High Mids Magic Frequencies
    2-4kHz. Can mask the important speech recognition sounds if boosted, introducing a lisping quality into a voice and making sounds formed with the lips such as mb, and v indistinguishable. Too much boost in this range, especially at 3kHz, can also cause listening fatigue. Dipping the 3kHz range on instrument backgrounds and slightly peaking 3kHz on vocals can make the vocals audible without having to decrease the instrumental level in mixes where the voice would otherwise seem buried.

    Description: Contains speech recognition sounds like m, b and v.

    Effect: Too much causes listener fatigue.
  5. Presence Magic Frequencies
    4-6kHz. Is responsible for the clarity and definition of voices and instruments. Boosting this range can make the music seem closer to the listener. Reducing the 5kHZ content of a mix makes the sound more distant and transparent.

    Description: Responsible for clarity and definition of voices and instruments.

    Effect: Boosting makes music seem closer.
  6. Brilliance Magic Frequencies
    6-16kHz. Controls the brilliance and clarity of sounds. Too much emphasis in this range, however, can produce sibilance on the vocals.

    Description: Controls brilliance and clarity.

    Effect: Too much causes vocal sibilance.
  7. The lack of definition of an instrument is because of...
    ...too much lower midrange in approximately the 400-800Hz area. This area adds a 'boxy' quality to the sound.
  8. Attenuate or cut first??
    Always attenuate first because all EQs add a phase shift as you boost, which results in an undesirable coloring of sound. Usually, the more EQ you add, the more phase shift is also added and the harder it is to fit the instrument into the mix.
  9. Bass Guitar Magic Frequencies
    Bottom at 50-80Hz, attack at 700Hz, snap at 2.5kHz.
  10. Kick Drum Magic Frequencies
    Bottom at 80-100Hz. hollowness at 400Hz, point at 3-5kHz.
  11. Snare Magic Frequencies
    Fatness at 120-240Hz, point at 900Hz, crispiness at 5kHz, snap at 10kHz.
  12. Toms Magic Frequencies
    Fullness at 240-500Hz, attack at 5-7kHz.
  13. Floor Toms Magic Frequencies
    Fullness at 80Hz attack at 5kHz.
  14. Hi-hat and Cymbals Magic Frequencies
    Clang at 200Hz, sparkle at 8-10kHz.
  15. Electric Guitar Magic Frequencies
    Fullness at 240-500z, presence at 1.5-2.5kHz, attenuate at 1kHz for 4x12 cabinet sound.
  16. Acoustic Guitar Magic Frequencies
    Fullness at 80Hz, body at 240Hz, presence at 2-5kHz.
  17. Organ Magic Frequencies
    Fullness at 80Hz, body at 240Hz, presence at 2-5kHz.
  18. Piano Magic Frequencies
    Fullness at 80Hz, presence at 3-5kHz, honky-tonk at 2.5kHz.
  19. Horns Magic Frequencies
    Fullness at 120Hz, piercing at 5kHz.
  20. Voice Magic Frequencies
    Fullness at 120Hz, boomy at 240Hz, presence at 5kHz, sibilance at 4-7kHz, air at 10-15kHz.
  21. Strings Magic Frequencies
    Fullness at 240Hz, scratchy at 7-10kHz.
  22. Conga Magic Freqencies
    Ring at 200Hz, slap at 5kHz.
  23. As a general rule, what should your bandwidth look like in your EQ?
    Use a narrow Q (bandwidth) when cutting and a wide Q when boosting.
  24. If you want something to stick out...
    ...roll off the bottom.
  25. If you want something to blend in...
    ...roll off the top.

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