MIS Test #3 Ch 7 Part 1

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fillup
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210681
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MIS Test #3 Ch 7 Part 1
Updated:
2013-04-01 11:58:18
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MIS Test Part
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MIS Test #3 Ch 7 Part 1
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  1. artificial intelligence systems
    People, procedures, hardware, software, data, and knowledge needed to develop computer systems and machines that demonstrate the characteristics of intelligence.
  2. People, procedures, hardware, software, data, and knowledge
    needed to develop computer systems and machines that demonstrate the characteristics of intelligence.
  3. chief knowledge officer (CKO)
    A top-level executive who helps the organization use a KMS to create, store, and use knowledge to achieve organizational goals.
  4. A top-level executive who helps the organization use a KMS to
    create, store, and use knowledge to achieve organizational goals.
  5. domain expert
    The person or group with the expertise or knowledge the expert system is trying to capture (domain).
  6. explanation facility
    Component of an expert system that allows a user or decision maker to understand how the expert system arrived at certain conclusions or results.
  7. game theory
    The use of information systems to develop competitive strategies for people, organizations, or even countries.
  8. genetic algorithm
    An approach to solving large, complex problems in which many related operations or models change and evolve until the best one emerges
  9. IF-THEN statements
    Rules that suggest certain conclusions.
  10. inference engine
    Part of the expert system that seeks information and relationships from the knowledge base and provides answers, predictions, and suggestions similar to the way a human expert would.
  11. informatics
    A specialized system that combines traditional disciplines, such as science and medicine, with computer systems and technology.
  12. intelligent agent
    Programs and a knowledge base used to perform a specific task for a person, a process, or another program; also called intelligent robot or bot.
  13. intelligent behavior
    The ability to learn from experiences and apply knowledge acquired from experience, handle complex situations, solve problems when important information is missing, determine what is important, react quickly and correctly to a new situation, understand visual images, process and manipulate symbols, be creative and imaginative, and use heuristics.
  14. knowledge acquisition facility
    Part of the expert system that provides a convenient and efficient means of capturing and storing all the components of the knowledge base.

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