Computer Graphics Part 10 (Environment Mapping & Mirroring)

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Author:
simon123
ID:
217221
Filename:
Computer Graphics Part 10 (Environment Mapping & Mirroring)
Updated:
2013-05-02 08:13:14
Tags:
computer graphics informatics science
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Description:
University of Edinburgh School of Informartics Copmuter Graphics (Level 10) Revision Cards created by Simon M.
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  1. List three types of environment mapping
    • cubic mapping
    • sphere mapping
    • refractive mapping
  2. List 3 types of mirroring techniques
    • reflection first
    • stencil buffer
    • reflection last
  3. Explain the cubic mapping procedure (4 steps)
  4. Calculating the reflection vector
    R = 2 N (N.I)-I
  5. how do you know which face to use?
  6. how do you konw which texture coordinates to use?
  7. How do you index a sphere map?

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