Project Management CH 6 - Exam II

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mjweston
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227329
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Project Management CH 6 - Exam II
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2013-07-17 14:16:44
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Project Management
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Chapter 6
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  1. activity
    an element of work, normally found on the WBS, that has an expected duration and cost, and expected resource requirements; also called a task
  2. activity attributes
    information about each activity, such as predecessors, successors, logical relationships, leads and lags, resource requirements, constraints, imposed dates, and assumptions related to the activity
  3. activity list
    a tabulation of activities to be included on a aproject schedule
  4. activity-on-arrow (AOA)
    a network diagramming rechnique in which activities are represented by arrows and connected at points called nodes to illustrate the sequence of activities; also called arrow diagramming method (ADM)
  5. arrow diagramming method (ADM)
    a network diagramming technique in which activities are represented by arrows and connected at points called nodes to illustrate the sequence of activities; also called activity-on-arrow
  6. backward pass
    a project network diagramming technique that determines the late start and late finish dates for each activity in a similar fashion
  7. baseline dates
    the planned schedule dates for activities in a Tracking Gantt chart
  8. buffer
    additional time to complete a task, added to an estimate to account for various factors
  9. burst
    when a single node is followed by two or more activities on a network diagram
  10. crashing
    a technique for making cost and schedule trade-offs to obtain the greatest amount of schedule compression for the least incremental cost
  11. critical chain scheduling
    a method of scheduling that takes limited resources into account when creating a project schedule and includes buffers to protect the project completion date
  12. critical path
    the series of activities in a network diagram that determines the earliest completion of the project; it is the longest path through the network diagram and has the least amount of slack or float
  13. critical path method (CPM) or critical path analysis
    a project network analysis technique used to predict total project duration
  14. dependency
    the sequencing of project activities or tasks; also called a relationship
  15. discretionary dependencies
    sequencing of project activities or tasks defined by the project team and used with care since they may limit later scheduling options
  16. dummy activities
    activities with no duration and no resources used to show a logical relationship between two activities in the arrow diagramming method of project network diagrams
  17. duration
    • the actual amount of time worked on an activity¬†plus¬†elapsed time
  18. early finish date
    the earliest possible time an activity can finish based on the project network logic
  19. early start date
    the earliest possible time an activity can start based on the project network logic
  20. effort
    the number of workdays or work hours required to complete a task
  21. external dependencies
    sequencing of project activities or tasks that involve relationships between project and non-project activities
  22. fast tracking
    a schedule compression technique in which you do activities in parallel that you would normally do in sequence
  23. feeding buffers
    additional time added before tasks on the critical path that are preceded by non-critical-path tasks
  24. finish-to-finish dependency
    a relationship on a project network diagram where the "from" activity must be finished before the "to" activity can be finished
  25. finish-to-start dependency
    a relationship on a project network diagram where the "from" activity must be finished before the "to" activity can be started
  26. float
    the amount of time a project activity may be delayed without delaying a succeeding activity or the project finish date; also called slack
  27. forward pass
    a network diagramming technique that determines the early start and early finish dates for each activity
  28. free slack (free float)
    the amount of time an activity can be delayed without delaying the early start of any immediately following activities
  29. Gantt chart
    a standard format for displaying project schedule information by listing project activities and their corresponding start and finish dates in a calendar format; somedimes referred to as bar charts
  30. late finish date
    the latest possible time an activity can be completed without delaying the project finish date
  31. late start date
    the latest possible time an activity may begin without delaying the project finish date
  32. mandatory dependencies
    sequencing of project activities or tasks that are inherent in the nature of the work being done on the project
  33. merge
    when two or more nodes precede a single node on a network diagram
  34. milestone
    a significant event that normally has no duration on a project; serves as a marker to help in identifying necessary activities, setting schedule goals, and monitoring progress
  35. multitasking
    when a resource works on more than one task at a time
  36. Murphy's Law
    principle that if something can go wrong, it will
  37. network diagram
    a schematic display of the logical relationships or sequencing of project activities
  38. node
    the starting and ending point of an activity on an activity-on-arrow diagram
  39. Parkinson's Law
    principle that work expands to fill the time allowed
  40. PERT weighted average
    (optimistic time + 4*most likely time + pessimistic time)/ 6
  41. Precedence Diagramming Method (PDM)
    a network diagramming technique in which boxes represent activities
  42. probabilistic time estimates
    duration estimates based on using optimistic, most likely, and pessimistic estimates of activity durations instead of using one specific or discrete estimate
  43. Program Evaluation and Review Technique (PERT)
    a project network analysis technique used to estimate project duration when there is a high degree of uncertainty with the individual activity duration estimates
  44. project buffer
    additional time added before the project's due date
  45. project time management
    the processes required to ensure timely completion of a project
  46. relationship
    the sequencing of project activities or tasks; also called a dependency
  47. resource breakdown structure
    a hierarchical structure that identifies the project's resources by category and type
  48. resources
    people, equipment, and materials
  49. schedule baseline
    the approved planned schedule for the project
  50. slack
    the amount of time a project activity may be delayed without delaying a succeeding activity or the project finish date; also called float
  51. slipped milestone
    a milestone activity that is completed later than planned
  52. SMART criteria
    guidelines to help define milestones that are specific, measurable, assignable, realstic, and time-framed
  53. start-to-finish dependency
    a relationship on a project network diagram where the "from" activity cannot start before the "to" activity is finished
  54. start-to-start dependency
    a relationship on a project network diagram in which the "from" activity cannot start until the "to" activity starts
  55. task
    an element of work, normally found on the WBS, that has an expected duration and cost, and expected resource requirements; also called an activity
  56. Theory of Constraints (TOC)
    a management philosophy that states that any complex system at any point in time often has only one aspect or constraint that is limiting its ability to achieve more of its goal
  57. three-point estimate
    an estimate that includes an optimistic, most likely, and pessimistic estimate
  58. total slack (total float)
    the amount of time an activity may be delayed from its early start without delaying the planned project finish date
  59. Tracking Gantt chart
    a Gantt chart that compares planned and actual project schedule information

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