BFM

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Author:
Anonymous
ID:
232808
Filename:
BFM
Updated:
2013-09-04 10:52:11
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BFM
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BFM
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  1. Snap Shot Drill Setup
    • Abeam
    • 1 mile
    • 15K (Deck + 5)
    • 300
  2. Flats Setup
    • Abeam
    • 0.5 mile
    • 15K (Deck + 5)
    • 200
  3. Roller Setup
    • Abeam
    • 0.5 mile
    • 16K (Deck + 6)
    • 200
  4. Perch 6K Setup
    • Abeam
    • 1.5 mile
    • 16K (Deck + 6)
    • 350
  5. Perch 9K Setup
    • Abeam
    • 2.0 mile
    • 16K (Deck + 6)
    • 400

    (Initiate at Deck + 8.5, 300)
  6. Speed and Angels Limits
    • +/- 100 ft
    • +/- 0.1 nm
    • +/- 10 KIAS
    • +/- 10o HDG
  7. Comms for missiles/guns
    Missile: "(Fighter call sign)...Fox 2"

    Snap gun: "Trigger down, snap (assessment), missed high/low, looked good"

    Tracking gun: "Pipper's on, tracking.. pipper's off"
  8. Precluded from training areas
    Missile: 1.0-1.5 nm, 0-20o AON

    Guns: 1000-5000', 0-45o AON
  9. Corner Airspeed
    410

    Best turn performance, but highest bleed rate
  10. Rate Band
    240-330
  11. Radius Band
    140-180
  12. Energy excursion
    Trading airspeed for angles
  13. Three overshoots
    Flight path overshoot

    In close overshoot

    3/9 Line overshoot
  14. 2 circle flow
    • Trade altitude for energy
    • Rate Band (300-330) (maximize turn rate)
  15. 1 circle flow
    • Pitch up, minimize turn radius
    • Radius band (140-180)
  16. SSD three things to solve
    • Plane of motion (POM)
    • Range
    • Lead
  17. Flats
    3,2,1, fight's on

    At 3, MRT

    At f, vertical lift limit pull

    Initially pull to 45-50 degrees hight and at 150-160 start recovery

    • Recovery: 
    • 1)Overbank then level wings prior to 20 nose high. Aim for 15-20 nose high at 130-150.
    • 2) Push stick forward and then reset at 15-20, 130-150.
  18. T-45 average turn radius and bubble
    Turn radius 3000'

    Bubble 6000'

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