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Defeat initial weapons employment
Maneuver to deny follow on WEZ
Neutralize the flight
Transition to HABFM
- 1 Survive
- Deny sensor nose
- Defeat shots
2 Attacker moving forward on canopy = keep pulling
3 TA decreasing = increase pull to hold off attacker's nose
4 If bandit is > 60 AOT, and unable to perform 2 and 3. Redefine.
1 150-180o pass - bug toward bandit's 6 o clock
2 500' pass, if below, climb to takeout and turning room the bandit can use. if above, use exclusive use turning room and go nose low just prior to the merge
- 3 After pulling to bandit's extended six o clock.
- Unload to 0G.
4 Keep sight. As bandit reaches visual limit. Check turn to keep bandit off six
5 Check turn 20-30o
off bandit's nose. Then unload again. No more than twice
- 6 Assess. If bandit is within 1mile and less than 90o of turn remaining - you will not escape.
- -If bug not valid, LV onto bandit and max perform turn
Rules of two
Difference between airspeeds plus distance
- If > 2. bug successful
- 1.9 or less.
Bandit 400. You 300. 400-300 = 1. DME needs to be 1 or greater.
Lost sight gameplan
1 Idea of where the bandit was? Max perform in that direction
2 If on deck, reorient LV to remain unpredictable and defeat POM of potential gunshot. Move out of plane every 3-5 sec
3 If you have altitude, max perform to the deck
4 If lost sight on bug, check turn at least one clock code in order to flush bandit from your six
1 Bandit must have an ICFPOS (<2000' with greater than 60o TA)
2 Bandit must pass extended six o clock with high line of sight
3 Must be able to visualize reversing inside bandit's turn radius
unloaded roll placing LV on to slightly above fighter
lift limit pull (trading airspeed for angles)
now in 1C flight
Max perform out of plane is a lift limit pull. Nibble of buffet
Radius Defense (2C)
Oblique nose low out of plane maneuvering
Overall goal is to increase time to kill
Primary defense and should be used on perch sets
1 135o overbank while maintaining lift-limit pull at MRT
Pure nose low
Optimum below 270
Positional Deck Transition
With low fuselage alignment (low AOT & AON)
Trades altitude for angles
LV below horizon to intercept 10% rule.
Lift limit pull to create angles turning bandit's lag into lead.
Reverse (idle/boards may not be bad option)
Energy rate deck transition
With high fuselage alignment (high AOT & AON)
Trades altitude for airspeed to ensure we arrive on deck within our rate band.