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Pre-Industrial - Working Class
- Played Mob Games
- Farming Work
- Lots of Space
- Few Rules
- Relied on Force rather than Skill
Pre-Industrial - Upper Class
- Went to Public School
- Thomas Arnold Influence - VALUES
- - Valour
- - Athleticism
- - Leadership/Loyalty
- - Unselfishness
- - Etiquette/Endeavour
- - Sportsmanship
- Muscular Christianity
- Moving from the Countryside to Developing Towns
- Conditions became Cramped and Unhygenic
- - No Space to Play Mob Games, therefore New Sport/Games were needed.
- Developed - Particularly Railways
- Impact:- Increased access to play matches from further afield.
- - Able to have home and away matches.
- - Increased spectators
- - Sport can develop from local to regional and national.
- - Easy to access countryside for holidays for the working class and escape polluted cities.
- - Improvements on the road led to an increase in cycling.
- - Sporting Press Created
- - Literacy was improved - Development of newspapers
- - Faster results through electronic telephone wires
- - More interest generated.
- - Sporting heroes created.
- - Increased awareness and spectator base.
- - Commercialisation of Sport.
- - Faster results helped to increase spectator interest.
- - More Baths
- - More Parks Created
- - The Municipal Reform 1835
- - The Maunal Labour Clause Lifted
- - Health of Nation seen as Important.
- - Develop morale.
- - Expected from Communities.
- - Economic Benefits.
- - Increased take up of swimming.
Emergence of Middle Class
- - Large Impact
- - Emerged as a result of Industrial Revolution - Mainly Factory Owners
- - Disciplined but Healthy Workforce
- - Religious Class
- - Set up their own teams
- - Initially poor as long hours, no leisure time and children also worked.
- - Sundays was for going to Church.
- - The Factory Act 1832 - Put restrictions on how long a child can work for.
- - Saturday = Half Day
- - Wednesday = Early Closing
- - Bank Holidays, Increased Wages, Middle Class were Happy to get Time off for Sport.
- Impact:- More Time, Money and Energy to Play Sport.
- Went into key roles where they could use their leadership skills (Admin, Church, Army, Teachers, Clubs, Universities, Patrons, Church and NGB's).
- - University melting pots were key in helping to get games codified and rationalised.
- - Set up their own teams/clubs
- - Key Values they thought to be important through sport.
- - Used church halls and fields for teams to practice.
- - Wanted to increase church numbers so a different way to encourage them to take part.
- - The Temperance Movement - A movement practicing restraint or moderation, particuarly alcohol.
- - Create sense of community.
- - Help games to spread as more interest.
- - More sociable
- Formed to help organise sports - Rules, competitions etc.
- - Allowed all to play same rules - Create a structured competition/games from this so could be spread further afield.