ED 300 Test 8-10

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  1. Knowledge Economy
    An economic system in which the use and exchange of knowledge plays a dominant role. In this kind of economy, knowledge is both an economic asset and a key product.
  2. Online Learning
    The use of the internet to provide programs of study or individual courses that offer instructional materials and interactions between teachers and students.
  3. Globalization
    The increase of global connectivity, integration, and interdependence in economic, cultural, social, and technological spheres.
  4. Metacognition
    The understanding of your own thinking and learning processes.
  5. Gaming
    Used in this context, gaming refers to playing computer and video games. Video game culture is a form of new media that has enormous potential for teaching and learning.
  6. Digital Learning Games
    These games target the acquisition of knowledge as its own end and foster habits of mind and understanding that are generally useful or used within an academic context.
  7. Videoconferencing
    Real-time audio and video communication allowing individuals or groups at different locations to talk in a face-to-face setting.
  8. Digital Media
    Web-interactive video games, podcasts, and lesson plans downloaded to digital devices such as laptops, mobile devices, DVDs, and CDs.
  9. Classroom Management
    The ways teachers create as effective classroom environment for learning, including all the rules and conditions they establish.
  10. Classroom Community
    A sense of common purpose and values shared by the teacher and students in a classroom so that they see themselves as working together in the process of learning; a classroom atmosphere that emphasizes trust, care, and support.
  11. Responsive Classroom
    An approach to teaching and learning, developed by the Northeast Foundation for Children, that seeks to bring together social and academic learning.
  12. Service Learning
    A teaching and learning strategy that integrates meaningful community service with instruction and reflection to enrich the learning experience, teach civic responsibility, and strengthen communities.
  13. Sexual Harassment
    Unwelcome sexual advances, requests for sexual favors, or other physical and expressive behavior of a sexual nature that interferes with a person's life.
  14. Bullying
    Repeated cruelty, physical or psychological, by a powerful person toward a less powerful person.
  15. Cyberbullying
    Bullying or harassment through electronic means such as e-mail, website postings, instant messaging, text messaging, blogs, mobile phones, or chat rooms; also called online bullying.
  16. Public Education
    Education that is publicly financed, tuition-free, accountable to public authorities, and accessible to all students. The term covers various types of public schools, including traditional schools, charter and magnet schools, vocational schools, and alternative schools.
  17. Certification
    The process of obtaining state authorization to teach in the public schools.
  18. The Praxis Series
    A series of assessments used by many states as part of the teacher certification process.
  19. Interstate New Teacher Assessment and Support Consortium (InTASC)
    An organization that develops standards and principles to guide the preparation, licensing, and professional development of teachers. InTASC's members are state education agencies and national educational organizations.
Card Set:
ED 300 Test 8-10
2013-12-02 20:31:02

ED 300
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