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You must always add a _____before you can add a ____.
the actual color of the object settings.
will allow diversity of color.
controls self-emitting light and ambient lighting effects.
– effects for final rendering. This is used to improve rendering for materials where light enters the material and leaves through another point (like skin).
used for hair and grass effects.
the setting related to how the object casts and receives shadows.
How to display the material :
- a. Surface – normal mode
- b. Wire – render as wireframe
- c. Volume – useful for smoke simulations
- d. Halo – gives vertices a glow
settings control the glossiness of the object (flat or shiny).
indicates the color reflected back (usually kept white).
controls the amount of glossiness
controls the hardness and softness of the glow.
are also used to control the size and appearance of particles in smoke and fire effects.
Texture panel options:
- a. Texture channels
- b. Texture name
- c. Texture Type
- d. Mapping
- e. Influence
Many textures have a _________ for different texture effects.