Blender-2itfree(chapter4)

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Author:
zeravan_27
ID:
253428
Filename:
Blender-2itfree(chapter4)
Updated:
2013-12-17 08:53:48
Tags:
blender
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Description:
animation
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  1. You must always add a _____before you can add a ____.
    material, texture.
  2. the actual color of the object settings.
    Diffuse
  3. will allow diversity of color.
    Ramp
  4.  controls self-emitting light and ambient lighting effects.
    Shading
  5. – effects for final rendering. This is used to improve rendering for materials where light enters the material and leaves through another point (like skin).
    Subsurface Scatterin
  6. used for hair and grass effects.
    Strands
  7. the setting related to how the object casts and receives shadows.
    Shadow
  8. How to display the material :
    • a. Surface – normal mode
    • b. Wire – render as wireframe
    • c. Volume – useful for smoke simulations
    • d. Halo – gives vertices a glow
  9. settings control the glossiness of the object (flat or shiny).
    Specular
  10. indicates the color reflected back (usually kept white).
    color sample
  11. controls the amount of glossiness
    Intensity
  12. controls the hardness and softness of the glow.
    hardness slider
  13. are also used to control the size and appearance of particles in smoke and fire effects.
    Halos
  14. Texture panel options:
    • a. Texture channels
    • b. Texture name
    • c. Texture Type 
    • d. Mapping 
    • e. Influence
  15. Many textures have a _________ for different texture effects.
    Noise Basis

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