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4 stages of a project?
- planning and costing
- designing and producing
- testing
- delivering
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Planning and Costing
- Idea/Objectives
- Multimedia expertise required
- Structure and Navigation system
- Time and cost estimation
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What we need in making multimedia?
- hardware
- software
- good ideas
- talent
- skill
- good organization of works
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2 most significance platforms
- Macintosh OS
- Intel-based IBM PC or PC Clone(MS Windows)
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More suitable for multimedia editing
Apple Macintosh
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Multimedia software tells the hardware what to do
Software
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Develop a sense of its scope and content
creativity
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Develop an organized outline a plan that rationally details the skills, time, budget, tools and resources we will need for a project
organization
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center of action
Responsible for overall development and implementation of a project as well as day to day operation
project manager
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Project manager responsibility
- budgets
- schedules
- creative sessions
- time sheets
- illness
- invoice
- team dynamics
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Designing the look and feel of a multimedia project
multimedia designer
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interface provide control to the people who use it
interface designer
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create character, action, and POV create creativity
writer
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videographers, sound technician, lightning designers, set designers, script supervisors, grips, production assistant, and actors
video specialist
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wizard who make a multimedia program come alive, designing and producing music, voice-over, narrations and sound effects
audio specialist
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software engineer
integrates all the multimedia elements of a project into a seamless whole using authoring system or programming language
multimedia programmer
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network engineer
putting together a coordinated set of pages for the www
create process, skillsets
website never finished, remain dynamics
most of the time maintaining the multimedia program for easily access by user
producer, multimedia for the web
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project planning
- the process of making multimedia
- hardware
- available skills and software
- idea management software
- building a team
- pilot projects and prototyping
- task planning
- scheduling
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The process of making multimedia
- idea analysis
- pretesting prototype development
- alpha development
- beta development
- delivery
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costing
- billing rates
- example cost sheets
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billing rates
example cost sheets
costing
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ideas
use note paper
idea analysis
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purpose or goal against the feasibility and cost of production and delivery
ideas
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pretesting
- define project goals in greater deail
- skills required
- content
- costing (memory and time)
- how to sell it
- prototype on paper with an explanation of how it will work
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develop working prototype
prototype development
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Test your prototype along several fronts
- cost
- market
- human interface
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Alpha Development
- detail the storyboard
- graphic art
- sound and video production
- test on working prototype
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Beta Development
- To late to bail out
- committed serious money, time and energy
- wider tester
- concern should be simply successfully steering the project to its well-defined goal.
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Worries toward the marketplace
delivery
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most common limiting factor for realizing a multimedia idea
- no sound board
- no sound effects
- no synthesizer
- no MIDI composer by you-onsite
- no high-resolution color display
- no modem or network
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provides critical path method scheduling functions to calculate the total duration of a project based upon each identified task.
Project management software
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test ideas, mock up interfaces, exercise the hardware platform
pilot project phase
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scheduling difficult for multimedia:
- making multimedia is artistic trial and error
- technological upgrade during development
- client feedback
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3 elements in project estimates
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set according cost of doing business plus a reasonable profit margin
billing rates
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executive summary, briefly describing the projects; goal, how the goal will be achieved and the cost
proposal
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estimate total time required for each task and then allocate this time among the number of persons will be asynchronously working on the project
Scheduling
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