Chapter 4 : Materials and Textures
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Always add a _______ before you can add a _______.
the actual color of the object settings.
controls self-emitting light and ambient lighting effects
used to improve rendering
where light enters the materials and leaves through another point.
– used for hair and grass
effects in particle systems
– setting related
to how object casts and receives shadows.
Display modes for
a. Surface – normal mode.
b. Wire – render as wireframe.
- c. Volume – useful for smoke
d. Halo – gives vertices a glow.
The default setting
for the way the material is calculated is
will allow for diversity of color
You can set the
color of an object using?
colorwheel, the light/darkslider.
Color can be set
a. RGB – Red/Green/Blue
b. HSV – Hue/Saturation/Value
c. Hex Numbers
is used in picking
a color elsewhere.
glossiness of an object.
controls the amount
controls the hardness
or softness of the glow.
For an object to
glow even in low light, adjust the ____
allows the object to react as if ________ were hitting it.
To control how transparent an object is,
is the effect in
looking through a magnifying glass or a crystal.
effects give a star-like image on
Options for Halo
a. Halo glow
built-in Blender textures:
a. Clouds b. Magic c. Marble d. Stucci e. Wood
- a. Clouds
- b. Magic
- c. Marble
- d. Stucci
- e. Wood
Most of Blender’s
texture deals with ?
turbulence and noise (randomness of pattern).
The wood texture
has some features dealing with the pattern of the wood grain
(bands and rings).
adds depth and
realism to the texture.
In the Mapping Panel, textures can be
projected into the object as:
- a. Flat
If the image used
does not tile well, use
Mirror-X or Mirror-Y buttons.
Textures can be
affected by the __________ and ________of objects. To reset
scale and rotation, try pressing _____.
rotation and scaling , Ctrl-A.
include the texture images used in the blend file, select
- External Data/Pack into
- .blend files
using a texture
effect to deform a mesh.
basically works by
pushing vertices with varying colors in the texture.
While ________ gives the illusion of
depth, Displacement will actually _____,
but it makes the shape more________ ,
and to render.
Normal, deform, complicated and slower
Settings for Noise
- a. Cell Noise f. Voronoi
b. Voronoi Crackle g. VoronoI F1
c. Voronoi F2-F1 h. Improved Perlin
d. Voronoi F4 i.Original Perlin
e. Voronoi F3 j.Blender Original
To join the separated parts, press
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