Chapter 4 : Materials and Textures

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Author:
zeravan_27
ID:
260719
Filename:
Chapter 4 : Materials and Textures
Updated:
2014-02-07 10:00:59
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blender
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Chapter 4 : Materials and Textures blender
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  1. Always add a _______ before you can add a _______.
    material, texture
  2. the actual color of the object settings.
    diffuse
  3. controls self-emitting light and ambient lighting effects
    Shading
  4. used to improve rendering
    where light enters the materials and leaves through another point.
    Subsurface Scattering
  5. – used for hair and grass
    effects in particle systems
    Strands
  6. – setting related
    to how object casts and receives shadows.
    Shadow
  7. Display modes for
    materials:
    a.   Surface – normal mode.

    b.   Wire – render as wireframe.

    • c.   Volume – useful for smoke
    • simulations.

    d.   Halo – gives vertices a glow.
  8. The default setting
    for the way the material is calculated is
    Lambert.
  9. will allow for diversity of color
    ramp button
  10. You can set the
    color of an object using?
    colorwheel, the light/darkslider.
  11. Color can be set
    manually using:
    a.   RGB – Red/Green/Blue

    b.   HSV – Hue/Saturation/Value

    c.  Hex Numbers
  12. is used in picking
    a color elsewhere.
    Eyedropper
  13. controls the
    glossiness of an object.
    Specular
  14. controls the amount
    of glossiness.
    Intensity
  15. controls the hardness
    or softness of the glow.
    Hardness
  16. For an object to
    glow even in low light, adjust the ____
    slider.
    Emit
  17. Ambient light
    allows the object to react as if ________ were hitting it.
    indirectlight
  18. To control how transparent an object is,
    Alpha slider.
  19. is the effect in
    looking through a magnifying glass or a crystal.
    Refraction
  20. effects give a star-like image on
    every vertex.
    Halo
  21. Options for Halo
    effect:
    a.  Halo glow

    b.  Rings

    c.  Lines

    d.  Star
  22. Commonly used
    built-in Blender textures:


    a.   Clouds      b. Magic    c. Marble  d. Stucci    e. Wood
    • a. Clouds     
    • b. Magic   
    • c. Marble 
    • d. Stucci   
    • e. Wood
  23. Most of Blender’s
    texture deals with ?
    turbulence and noise (randomness of pattern).
  24. The wood texture
    has some features dealing with the pattern of the wood grain
    (bands and rings).
  25. adds depth and
    realism to the texture.
    Normal slider
  26. In the Mapping Panel, textures can be
    projected into the object as:
    • a. Flat       
    • b.Tube    
    • c.Cube    
    • d.Sphere
  27. If the image used
    does not tile well, use
    Mirror-X or Mirror-Y buttons.
  28. Textures can be
    affected by the __________ and ________of objects. To reset
    scale and rotation, try pressing _____.
    rotation and scaling , Ctrl-A.
  29. To
    include the texture images used in the blend file, select
    • External Data/Pack into
    • .blend files
  30. using a texture
    effect to deform a mesh.
    Displacement Mapping
  31. basically works by
    pushing vertices with varying colors in the texture.
    Displacement
  32. While  ________ gives the illusion of
    depth, Displacement will actually _____,
    but it makes the shape more________ ,
    and to render.
    Normal, deform, complicated and slower
  33. Settings for Noise
    Basis:
    • a.   Cell Noise                         f. Voronoi
    •                                               F2

    b.   Voronoi Crackle                  g.             VoronoI  F1

    c.   Voronoi F2-F1             h. Improved Perlin

    d.   Voronoi F4                  i.Original Perlin

    e.   Voronoi F3                 j.Blender Original
  34. To join the separated parts, press
    1.   Ctrl-J.

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