Chapter 5 : Setting Up A World

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Author:
zeravan_27
ID:
260730
Filename:
Chapter 5 : Setting Up A World
Updated:
2014-02-07 15:58:41
Tags:
Chapter Setting Up World BLENDER
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Chapter 5 : Setting Up A World
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  1. The point in the sky or celestial sphere
    directly above an observer.
    Zenith
  2. - The line at which the earth's surface and the sky appear
    to meet.
    Horizon
  3. World Sky settings:
    a.   Paper Sky – flatten blend or texture coordinates            

    • b.   Blend Sky -
    • render background with natural progression from Zenith to Horizon.    

    c.   Real Sky – gives true horizon
  4. 1.   World Color
    a.   Horizon Color           

    b.   Zenith Color      

    C.Ambient Color
  5. 1.   When setting just a
    r,
    select the “Blend” option
    above the color swatches, and set the Horizon and Zenith colors.
    a.   Horizon Color           

    b.   Zenith Color      

    C.Ambient Color
  6. Mist settings:

    a.   Minimum – overall minimum density of the mist.

    b.   Start – starting distance of the mist, measured
    from the camera.

    c.   Depth – Distance over which the mist effects
    fades in.

    Height – control how much mist density decreases with
    height
  7. Stars Settings
    a.   Size – average screen dimension of stars

    b.   Colors – randomize star colors

    • c.   Min. Dist. – minimum distance from the camera for
    • stars

    d.   Separation – average distance between any two stars
  8. Low resolution
    images for world settings have a tendency to be __________ and____________.
    grainy, unrealistic.

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