Chapter 7 – Render Settings

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Author:
zeravan_27
ID:
260782
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Chapter 7 – Render Settings
Updated:
2014-02-07 16:18:01
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Chapter – Render Settings
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Chapter 7 – Render Settings
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Chapter 7 – Render Settings
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  1. 1.   Output format (JPEG
    picture image or a movie), output size, output quality, shadows, ray-tracing
    effects, motion blur, frame rate, and where to save the file are issues
    addressed in the _________.
    Render Settings
  2. Render Interface and Settings
    • a.   Image/Animation Buttons
      b.   Layer
    • c.   Dimensions
      d.   Anti-Aliasing
    • e.   Motion Blur
    • f.   Shading
    • g.   Output
    • h.   Performance
    • i.     Post Processing
    • j.    Stamp
    • k.   Bake
  3. Scene Settings:
    a.   Scene

    b.   Units

    c.   Keying Sets

    d.   Gravity

    e.   Simplify
  4. Pressing
    F12 is the same as hitting
    the Render button. To make a movie, hit Animation Display: Determine if your
    render occurs in a viewport
    or in a
    Image/Animation Buttons
  5. - control which layers or groups to
    render.
    Layer
  6. - This is where
    you set the size, frame range, scaling and frame rate of your rendering. If you
    make an animation and it runs too fast or slow, you can change the mapping and scale the time with Old Map and New Map. Think of it like scaling time. Presets can also be selected.
    Dimensions
  7. - Samples with
    smooth the edges of objects. Default is 8.
    Anti-Aliasing
  8. - used to show blur from fast movement.
    Motion Blur
  9. - This is where
    you set what features you want rendered. Turning off what you do not need
    speeds renders.
    Shading
  10. - Set file types
    for outputs and saving locations. You can also set compression quality for images. It's always a good idea to
    type the file extensions when
    naming output files. For movies, there will be encoding options in a panel.
    Output
  11. - settings for
    render performance.
    Performance
  12. - controls
    composites or sequences.
    Post Processing
  13. - labeling for frames and
    movies if needed.
    Stamp
  14. - a feature where certain processes
    can be saved to speed rendering.
    Bake
  15. - this is where you can set which
    camera and background to use (if using multiple cameras and backgrounds).
    Scene
  16. - New to Blender. You can set between “Blender Units”, Metric or Imperial. Angular measurements can also be set.
    Units
  17. - New to Blender. Can be used for reference with the new F-Curve system.
    Keying Sets
  18. - used for real-time physics and game logic.
    Gravity
  19. - useful for preview-quality rendering. Saves time by changing the quality of the meshes and shadow.
    Simplify

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