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1. Output format (JPEG
picture image or a movie), output size, output quality, shadows, ray-tracing
effects, motion blur, frame rate, and where to save the file are issues
addressed in the _________.
Render Interface and Settings
- a. Image/Animation Buttons
- c. Dimensions
- e. Motion Blur
- f. Shading
- g. Output
- h. Performance
- i. Post Processing
- j. Stamp
- k. Bake
c. Keying Sets
F12 is the same as hitting
the Render button. To make a movie, hit Animation Display: Determine if your
render occurs in a viewport
or in a
- control which layers or groups to
- This is where
you set the size, frame range, scaling and frame rate of your rendering. If you
make an animation and it runs too fast or slow, you can change the mapping and scale the time with Old Map and New Map. Think of it like scaling time. Presets can also be selected.
- Samples with
smooth the edges of objects. Default is 8.
- used to show blur from fast movement.
- This is where
you set what features you want rendered. Turning off what you do not need
- Set file types
for outputs and saving locations. You can also set compression quality for images. It's always a good idea to
type the file extensions when
naming output files. For movies, there will be encoding options in a panel.
- settings for
composites or sequences.
- labeling for frames and
movies if needed.
- a feature where certain processes
can be saved to speed rendering.
- this is where you can set which
camera and background to use (if using multiple cameras and backgrounds).
- New to Blender. You can set between “Blender Units”, Metric or Imperial. Angular measurements can also be set.
- New to Blender. Can be used for reference with the new F-Curve system.
- used for real-time physics and game logic.
- useful for preview-quality rendering. Saves time by changing the quality of the meshes and shadow.