Blender Finals Reviewer

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Author:
cmob011
ID:
265015
Filename:
Blender Finals Reviewer
Updated:
2014-03-04 08:42:58
Tags:
2itfree
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Description:
Chapters 8 and 9
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  1. Ray-tracing is used to produce ______ and _____ surfaces.
    • mirrored
    • reflective
  2. It is also being used to create ______ and ______ .
    • transparency 
    • refraction
  3. the bending of images through transparent surfaces like a
    magnifying glass or a lens.
    Refraction
  4. Options for a ray spotlight
    • a. Spotlight Size
    • b. Spotlight Blend
    • c. Halo Intensity
  5. The ______ slider controls the amount of mirror.
    Reflect
  6. Used to create the Lens effect and bends light,
    controls the amount of distortion.
    Index of Refraction (IOR)
  7. Used to control the amount of ray transparency.
    Fresnel
  8. settings control additional effect with how light passes through an object.
    Filter/Falloff/Limit
  9. controls how much is actually reflected and what it should fade to when it reaches that maximum distance.
    Distance and Fade
  10. settings control additional effects to the mirror.
    Gloss
  11. An animation is a series of ______ that form a movie.
    rendered images
  12. The most common method of animation is called.
    key-framing
  13. ______are created at various points in the animation while the computer
    generates all of the______between the two keys.
    • Key frames
    • transition frames
  14. Basic animation options include changing ______ ______ and______  of
    objects.
    • size
    • rotation
    • location
  15. Frame Rate Options:
    • NTSC
    • Film
    • PAL
  16. U.S. and Japan video standard of 30 fps
    NTSC
  17. Movie standard of 24 fps
    Film
  18. European video standard of 25 fps
    PAL
  19. Standard frame rate of NTSC
    30fps
  20. Standard frame rate of Film
    24 fps
  21. Standard frame rate of PAL
    25 fps
  22. Output formats :
    • MPEG
    • MOV
    • AVI
  23. ______ allows you to add physical properties to your objects
    and use the keyboard and other features to control them.
    Real-time animation
  24. Blender allows you to use the  ______ to create realistic falling, rolling
    animations.
    physics engine
  25. What used to be called the Action Editor and IPO (Interpolation) windows are
    now called the ______ and ______ windows.
    Dope Sheet and Graph Editor
  26. The ______ shows the animation keys as points that can be easily copied
    or moved on a line.
    Dope Sheet
  27. The ______ shows the animations as graph curves, where different
    things can be done with them.
    Graph Editor
  28. Objects to be animated are called “______.”
    actors
  29. ______ is used to match playback sound and video
    Synchronization
  30. ______ and ______ sets the movie length.
    • Start
    • End Frames
  31. ______ - If this is selected, you can set the playback start and
    end frames here different than the actual scene frames.
    Alternate Playback
  32. ______ - control for inserting/removing key frames.
    Key-framing
  33. Blender will figure out all the ______  locations on the other frames.
    in-between
  34. Typing “I” to ______  is the traditional way of entering key frames.
    insert keys
  35. ______ - any frame where you insert a key, a yellow line will display in
    the timeline.
    Key Frames
  36. ______ eliminates the need to press “I” to insert keys.
    Auto Key Frame Button
  37. The ______ shows your animation keys as small diamonds along the
    timeline.
    Dope Sheet
  38. Options for the Interpolation Mode
    • Constant
    • Linear
    • Bezier
  39. gives a square waveform, like turning it on and off. No smooth
    flow.
    Constant
  40. takes a straight path from point “A” to point “B”. It solves problems of animations swinging way out of where you want it to go, but jerky motion at key points.
    Linear
  41. the default type which tries to make the motion through the points smooth.
    Bezier
  42. Options for the Extrapolation Mode
    • a. Linear Extrapolation
    • b. Constant Extrapolation
  43. he curve will extend infinitely.
    Linear Extrapolation
  44. Constant Extrapolation
    the curve will level out.

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