Psych Operant conditioning

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  1. Reinforcement
    Any event that strengthens the behavior that it follows.
  2. Positive Reinforcement
    Increasing behaviors by presenting positive reinforcers.
  3. Negative Reinforcement
    Increasing behaviors by stopping or reducing negative stimuli.
  4. Operant Chamber
    • A chamber containing a bar or key that an animal can manipulate to obtain a food or water reinforcer.
    • (Skinner Box)
  5. Shaping
    Reinforcers guide behavior toward closer and closer approximations of the desired behavior.
  6. Observational Learning
    Observing others
  7. Modeling
    The process of observing and imitating a specific behavior
  8. Mirror Neurons
    • Frontal lobe neurons that fire when preforming certain actions or when observing others do the actions.
    • May enable IMITATION or EMPATHY
Author:
Poco
ID:
266088
Card Set:
Psych Operant conditioning
Updated:
2014-03-12 05:52:00
Tags:
pysch
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Description:
psych
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