COLREGS for SWO gangsta

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  1. Rule 5: Look-Out
    Every vessel shall at times maintain a proper look-out by sight and hearing as well as by all available means appropriate in the prevailing circumstances and conditions so as to make a full appraisal of the situation and of the risk of collision.
  2. Rule 6: Safe Speed
    Every vessel shall at all times proceed at a safe speed so that she can take proper effective action to avoid collision and be stopped within a distance appropriate to the prevailing circumstances and conditions.
  3. Factors to take into account when determining safe speed
    • 1. State of Visibility
    • 2. Traffic density
    • 3. Maneuverability w/reference to stopping distance/turning ability
    • 4. Background lights at night
    • 5. State of wind/sea/current/nav hazards
    • 6. Draft in relation to available depth of water
  4. Rule 7: Risk of Collision
    Every vessel shall use all available means appropriate to the prevailing circumstances and conditions to determine of a risk of collision exists. If there is any doubt such risk shall be deemed to exist.
  5. Rule 7: Risk of Collision considerations
    • Such risk shall be deemed to exist if the compass bearing of an approaching vessel does not appreciably change
    • such risk may sometimes exist even when an appreciable bearing change is evident, particularly when approaching a very large vessel or a tow when approaching a vessel at close range
  6. Mnemonic for priority at sea
    Over Night Rooms For Sale Plus Supper
  7. Vessel aground lights
    • 2x Red
    • 1 or 2 360 white depending on vessel length
    • "1 or 2 white and 2 red, shallow water ahead"
  8. Not Under Command: Day shapes and lights
    • Red over Red (CAPT is dead)
    • Ball over Ball
  9. RAM day shapes
    Ball Diamond Ball
  10. Fishing day shapes
    • 2 cones, apex together
    • Add balldiamondball if maneuvering is restricted
  11. Fishing at night
    Red over White
  12. Trawling at night
    Green over white
  13. Vessel Constrained by Draft: Day shapes and lights
    • Day Shape: 1 cylinder
    • Lights: RedRedRed
  14. Dredging Day shapes
    • BallDiamondBall (RAM)
    • BallBall on obstruction
    • DiamondDiamond on good-to-pass side
    • "Diamonds are a girl's best friend"
  15. Vessel @ Anchor day shape and lights
    • Day Shape: 1 ball
    • Lights: 1x 360 white light
    • If Vessel > 50m: Add 2nd, lower 360 white on stern
  16. Mine Clearing day shape and lights
    Day Shape/lights: Green cross (3x balls)
  17. Fishing gear extending 150 m
    Add a 360 white light on the restricted side
  18. RAM lights
    • RedWhiteRed
    • "CAPT making bread"
  19. RAM @ Anchor
    • BallDiamondBall and one ball
    • RedWhiteRed and 360 White
  20. Dredging Lights
    • RedWhiteRed + redred on one side
    • whitewhite on side without obstruction
  21. Masthead lights Arcs of Visibility
    • 225 total
    • 112.5 red port
    • 112.5 green starboard
  22. Sternlight Arc of visiblity
    135 white
  23. Consideration for masthead lights
    Port/Stbd can be seen 22.5 degrees abaft the beam
  24. What lights do you turn on at anchor
    All of them
  25. Sternlights: Yellow over White
    Towing Astern at Night

Card Set Information

COLREGS for SWO gangsta
2015-01-11 19:39:49
colregs swo

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