Card Set Information
A story that matters, often passed down, reused, recycled
A thing that points to something else.
Characters and places are symbols that stand for something else.
The original pattern that is copied by others.
Art of persuasion
All quests consist of 5 things: a quester, a place to go, a stated reason to go there, challenges and trials, a real reason to go there.
Chronological, thine moving and consuming
Time all happening at once, at key events
Son of Cronus, later defeated Cronus and the Titans, freeing sibling gods. Wielded thunderbolts, ruled heavens.
God of the underworld.
God of the sea, water, earthquakes, earthquakes.
Preceded gods of Olympia, children of Uranus, who they overthrew.
Where Zeus confined the Titans, in the deepest parts of the underworld. Where evil were punished.
Stole fire from the gods and gave it to the humans. Was chained to a rock as punishment, with an eagle gnawing at liver.
First woman, opens the box that let's evils escape.
God of art, healing, prophesy. Logical
God of theatre. God of wine, ecstasy, party god.
Capital of Greece, religious center for Athena.
Greek city, in Oedipus story, as well as others.
Nature, what you want to do, man tries to dominate, woman gods represented by nature
Law, what you should do
Flaw within someone that brings about tragedy
Excessive pride that sometimes leads to defiance of the gods.
A play dealing with tragic events and having a unhappy ending, with the downfall of the main character.