Card Set Information
Shows cause and effect, gives meaning. "The king died, so the queen died of grief."
2. Unity of Action
Where the story starts, it also ends. Everything is cause and effect.
3. Dramatic Irony
When the audience knows more than the character(s) on stage (can cause pity or fear, "is it avoidable?")
Climax, when the hero becomes aware of the real situation.
5. Verbal Irony
Exaggeration, saying one thing and meaning another, using a character that often believes it.
6. Cosmic Irony
Looking at human endeavor and realizing it is meaningless; there is a trap set. A journey with a trap at the end.
A sudden reversal in fortune.
The expression on the face of the word. Use context, hints, and process of elimination to figure out.