Chapter 7 - Business Strategy: Innovation and Entrepreneurship

  1. Innovation describes the discovery and development of new knowledge in a four-step process captured in the 4-I's:
    • Idea
    • Innovation
    • Invention
    • Immitation
  2. May be presented in terms of abstract concepts or as findings derived from basic research
    Idea
  3. This describes the transformation of an idea into a new product or process, or the modification and recombination of existing ones
    Invention
  4. This concerns the commercialization of an invention by entrepreneurs (within existing companies or new venture)
    Innovation
  5. Copying a successful innovation
    Immitation
  6. Describes the process by which change agents undertake economic risk to innovate - to create new products, processes and sometimes new organizations
    Entrepreneurship
  7. Describes the pursuit of innovation using tools and concepts from strategic management
    Strategic entrepreneurship
  8. Describes the pursuit of social goals by using entrepreneurship, use a triple bottom line approach to assessing performance
    Social Entrepreneurship
  9. Entrepreneurs are the change agents fro
    Creative destruction
  10. Innovations frequently lead to...
    The birth of new industries
  11. What are the four stages of the predictable life cycle that industries follow
    • Introduction
    • Growth
    • Shakeout
    • Maturity
    • Decline
  12. How do competitors and consumers change during the life cycle?
    The number and size of competitors change with each stageDifferent types of consumers enter the market at each stage. Supply and demand changes as it ages
  13. Each stage of the industry life cycle is dominated by a different customer group, which responds differently to a new technological innovation
    The core argument of the crossing-the-chasm framework
  14. The distinct difference in customer groups that enter in the early stages and customer groups that enter later leads to
    A big gulf or chasm which companies and their innovations frequtly fall into
  15. How can you overcome the chasm
    Manager need to formulate a business strategy guided by the "who-what-why-and-how" questions of competition
  16. Excited by the possibilities of the product rather than the "cool technology" of technology enthusiasts
    Early adopters
  17. Base purchasing decisions on practicality can generate a herding effect
    Early majority
  18. Type of innovation that steadily improves a product or service, often from incumbent firms
    • Incremental
    • Existing market / existing technology
  19. Type of innovation that uses novel methods or materials serving new markets, often from new firms
    • Radical
    • new market / new technology
  20. Type of innovation that reconfigures known components to create new markets
    • Architectural
    • new market / existing technology
  21. Type of innovation that uses novel technologies serving existing markets from bottom up
    • Disruptive
    • existing market / new technology
  22. A business model in which companies can obtain a significant part of their revenues by selling a small number of units from among almost unlimited choices
    Long tail
  23. Framework for R & D that proposes impenetrable firm boundaries, firm must discover, develop and commercialize new products internally
    Closed innovation
  24. Framework for R&D that proposes permeable firm boundaries to allow firms to benefit from internal and external idea's and innovations.
    Open innovation
  25. A firm's ability to understand external technology developments, evaluate them, and integrate them into current products or create new ones
    Absorptive capacity
  26. Competitive benefits that accrue to the successful innovator
    first-mover advantages
  27. A firm's embeddedness in a complex network fo suppliers, buyers, and complementors, which requires interdependent strategic decision making.
    Innovation ecosystem
  28. The positive effect (externality) that one user of a product or service has on the value of that product for other users
    Network effects
  29. A firms resistance to changes in the status quo
    Organizational inertia
  30. Roughly 80% of effects come from 20% of the causes
    Pareto principle
  31. An agreed-upon solution about a common set of engineering features and design choices
    Standard
  32. A situation in which transactions are likely not to take place because there are only a few buyers and sellers who have difficulty finding each other
    Thin markets
Author
Kimmiey
ID
330337
Card Set
Chapter 7 - Business Strategy: Innovation and Entrepreneurship
Description
Management
Updated