the code in which java.class files are written and the JVM understands
Part of the switch statement
Conversion from one data type to another
Keyword to declare a character data type
a blueprint for an object
An enviorment variable that tells the JVM where to find classes
A program that translates our source code into code that can be executed by the computer
A method that creates an object
a statement that establishes an identifier and its type
Localization of functionality within a module
Data member of a class
A keyword used at the beginning of a file to tell the JVM where to find packages and Classes
Allows a class to contain the variables and methods of another class
Java Virtual Machine- the software that runs our code
reserved word of Java
Expression that doesn't need to be evaluated, like 7.
A function defined in a class
A keyword used to create a object
The principle building block of object oriented programming. Each object is a programming unit containing fields, constructors, and methods.
a Keyword used to finish the execution of a method, allowing it to provide the value defined by the method definition
a Keyword used to access the fields and methods of a superclass
An item of data named by an identifier.
Keyword indication of inter data type
Keyword indication of a double precision data type (64 bits)
Describe in detail the increment, arithmetic, relational, logical, assignment and concatenation operators.
Increment: a++, adding by 1 after the results, and ++a is adding before the results. Arithmetic: + - * / % Logical: && (and), || (or), !(not) Relational: <, >, ==, <=, >=, != Concatenation: Combining 2 strings in Java. Assignment: c= c + 3, c + =3
Describe in detail the three types of control structures
Describe in detail the three major types of errors.
Describe in detail the three sections of a class file