Motor learning.txt

  1. Ability to exert force against a relatively heavy weight or immoveable object
    Static strength
  2. Stable, enduring traits that are generically determined
    Ability
  3. The ability to exert the entire body for a prolonged time
    Stamina
  4. The ability to expend a maximum of energy in one brief forceful act
    Explosive strength
  5. The underlying potential for performance in a given task
    Skill
  6. The ability to repeatedly move or support the weight of the body
    Dynamic strength
  7. Interval between an unanticipated stimulus and beginning or response
    Reaction time
  8. Ability important for tasks requiring coordination of large muscle movements and limbs
    Multi-limb coordination
  9. Ability important for tasks requiring accurate judgements about the time course of events
    Perceptual timing
  10. Ability important for tasks requiring manipulation of small objects
    Finger dexterity
  11. A single global ability is the basis for all motor behavior
    General motor ability
  12. Many specific, independent motor abilities are the basis for every motor performance
    Specificity hypothesis
  13. The abilities for fly casting would be different from the abilities needed for nearly any other task unless that task was essentially identical to fly casting
    Specificity hypothesis
  14. The study of acquiring skilled movement a's a result of practice
    Motor learning
  15. A skill for which the primary determinant of success is the quality of the movement that the performer produces
    Motor skill
  16. Skill or task that is organized in such a way that the action is brief and has a well defined beginning and end
    Discrete skill
  17. Several discrete skills are connected Ina sequence to perform critical movement patterns
    Serial skill
  18. Unfolds without a recognizable beginning and ends in an ongoing fashion
    Continuous skill
  19. Which skill is quick
    Discrete
  20. Which skill duration is determined by a marker or barrier
    Continuous skill
  21. Which skill has strong performance proficiency factor
    Continuous
  22. Which skill eventually becomes one single, smooth, rapid movement
    Serial
  23. Which skill is kicking a ball, firing a rifle
    Discrete
  24. Shifting the gears of a manual transmission truck is what skill
    Serial
  25. Swimming, running and skating are examples of what skill
    Continuous
  26. Performed in an environment that is variable and unpredictable
    Open skill
  27. Performed in an environment that is stable and predictivle
    Closed skill
  28. Driving in traffic is what kind of skill
    Open
  29. Performing a balance beam routine is what kind of skill
    Closed
  30. Early stage of learning where participant has to think about each action and makes a lot of errors
    Cognitive
  31. Stage of learning where participant has gained knowledge and makes fewer mistakes
    Associative
  32. Stage ofearning where the skill has become automatic or habitual
    Autonomous
  33. The ability to bring about some end result with maximum certainty and minimum outlay of energy, or of time and energy
    Performance proficiency perspective
  34. Observable production of a voluntary action or motor skill
    Motor performance
  35. To be an effective learner orphanage practitioner, you must be able to ask the right questions
    Who are you teaching and her abilities, experiences, and motovation

    What is the task/goal

    Where will it take place (context, similar to practice)
  36. Interval of time between 1 stimuli and associated response
    Simple reaction time
  37. Time that passes from presentation of stimulus until response initiated
    Reaction time
  38. Interval between beginning of one of several stimuli and one of several responses
    Choice reaction time
  39. What kind of performer can overcome many things including the disadvantages of more stimulus response choices and low stimulus response compatibility?
    Practice
  40. Degree to which the relationship between a stimulus and an associated response is natural
    Response compatibility
  41. Distinguishable operations people perform on information between input and output
    Information-processing stages
  42. When input is detected and identified
    Stimulus identification
  43. When a decision is made about if a response should be made and if so, what response
    Response selection
  44. When the motor system is organized to produce the desired movement
    Response programming
  45. A stable relationship between the number of stimuli-response options and choice reaction time
    Hick's Law
  46. So a's the number of stimuli-response pairs increases, what happens to reaction time
    Reaction time also increases
  47. What is the relationship between practice and reaction time
    The morebpractice, the faster reaction time
  48. What happens to reaction time if Exposed to the same stimulus
    Choice R-T becomes faster
  49. The relationship between arousal Level and performance
    Inverted U
  50. A's arousal level increases what happens to performance
    Improves to a point
  51. Optimal level of arousal required of a skill
    Zone of optimal functioning
  52. Level of activation of CNS
    Arousal
  53. Uneasiness or distress about future uncertainties, nervousness of a situation; perception of threat
    Anxiety
  54. Memory system that holds information until identified, unlimited
    Short term sensory store
  55. Memory system that holds relevant information and can be retrieved, rehearsal, processed, and transferred
    Short-term memory
  56. Memory system that holds life experiences
    Long term memory
  57. What reaction time term is defined by the task of a defender During a 3 on 1 fast break in basketball?
    Choice r-t
  58. The 3sources of sensory information
    • Exteroception
    • Proprioception
    • Interoception
  59. Which detects movement of objects
    Exteroception
  60. Includes vestibular spindle, Golgi tendons, cutaneous receptors and kinesthesis
    Inteeception
  61. Part of closed loop system that senses the difference between desired state and actual state
    Comparator
  62. Part of closed loop system where the brain determines the actions to take and reach the desired state
    Executive
  63. Carries out the desired action
    Effector
  64. Provides information for maintaining the current/desired state
    Feedback
  65. Types of visual systems
    Focal and ambient
  66. Vocal system used to identify objects in center vision field
    Focal
  67. Visual system where in field is object and where you are in relation to
    Ambient
  68. Movement of patterns of light rays from the environment over a person's retina to detect motion, positioning, timing
    Optical flow
  69. Visual information dominates information coming from other senses is
    Visual dominance
Author
exscience
ID
86593
Card Set
Motor learning.txt
Description
motor learning review
Updated