Flash CS5 Unit A: Getting Started

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Author:
JPassanisi
ID:
89626
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Flash CS5 Unit A: Getting Started
Updated:
2011-06-07 13:46:34
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Unit Getting Started Adobe Flash Professional Passanisi
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Unit A: Getting Started with Adobe Flash Profession.
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  1. Adobe Flash Professional
    Flash is a multimedia program used to create animations, games, Web interfaces, and other user experiences.
  2. Multimedia
    Content such as text, graphics, video, animation, and sound that is integrated into technological expression.
  3. Animation
    The illusion of movement created by rapidly displaying a sequence of images.
  4. Streaming
    An online method of playing media before it has downloaded completely.
  5. Interactive Content
    Content that accepts and responds to human actions using multimedia elements.
  6. Navigational Components
    Icons, menus, and similar items that help users navigate a Web page or another application.
  7. User Interface
    The design and appearance of a Web page or other Flash content to users.
  8. Rich Internet Applications (Ria)
    Web applications that function like desktop applications.
  9. Authoring Tool
    A program that creators use to develop and package content for users.
  10. Documents
    Projects created in Flash.
  11. .Fla
    The native Flash file type; file extension for a Flash file.
  12. .Swf
    Stands for Shockwave format and is a published output file from Flash program; used to play movies in a browser.
  13. Flash Player Plug-In
    A program used to play an SWF in a Web page.
  14. Persistence Of Vision
    The capacity of the eye to retain an image for a short period, creating an illusion of continuous motion in film and video.
  15. Workspace
    The Flash program interface area where you work with documents; consist of panels, Timeline, and Document window.
  16. Stage
    An interface element that contains the movie’s elements – text, images, graphics, drawings, and video.
  17. Project
    The source FLA file containing content.
  18. Pasteboard
    An interface element where you can place or store objects that do not yet appear in the movie.
  19. Timeline
    Controls and organizes movie elements by using layers and frames.
  20. Layers
    Individual rows in the Timeline that contain content in a Flash project.
  21. Frame
    An element of the Timeline that.
  22. Playhead
    A Timeline element consisting of a red translucent square that moves through the frames as a movie plays in Flash.
  23. Panels
    Individual windows that control crucial aspects of a project and display content-sensitive information and options.
  24. Panel Group
    Is a bundle of related panels that open as one.
  25. Properties Panel
    Displays the attributes and available options for the selected element on the Stage or in the Timeline.
  26. Tools Panel
    A Flash interface element containing tools to draw, select, modify, and view graphics and text.
  27. Library Panel
    Contains the media used in a project, including video, sound, photos and other graphics.
  28. Application Bar
    An interface element located at the top of the workspace containing Flash commands on the left and workspace and Help options on the right.
  29. Workspace Switcher
    Application bar feature that switches to a different preset workspace configuration.
  30. Iconic View
    Collapsed panels that display only an identifying icon.
  31. ActionScript
    The programming language in Flash that lets you control interactivity and actions in a movie or Web site.
  32. Loops
    A setting that instructs a movie to play repeatedly.
  33. Frame Rate
    A measurement of video-playing speed, expressed in frames per second (fps).
  34. Scrubbing
    Manually dragging the played in the Timeline to play a group of frames on the Stage.

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