-
Gen F&P Changes in Text
Change,Reverse, Omit Small Part
.10
-
Gen F&P Changes in Text
Change, Reverse, Omit Series if Connections
.3
-
Gen F&P Changes in Text
Change a major element
> VP
-
Gen F&P Changes in Text
Substitute or Omit a major element
Double VP
-
Gen F&P Changes in Text
Reverse major element
1/2 VP
-
Gen F&P Changes in Text
Incomplete major element
> VP
-
Gen F&P Changes in Text
Incorrect position arms, head, feet or legs (text errors) (deduct in general - NOT each time - small, medium, large)
> .4
-
Gen F&P Changes in Text
Adding an extra element
.3 each
-
Gen F&P Changes in Text
Extra running steps into tumbling passes
.1 each
(max..3 per pass)
-
Gen F&P Changes in Text
Major element performed w/additional twist, turn, or flight
> VP
-
Gen F&P exc. UB-BB-FX
Incorrect foot Form on major element
.05 each time
-
Gen F&P exc. UB-BB-FX
Lack coordination on connections
>.1
-
Gen F&P exc. UB-BB-FX
Leg separation
>.2
-
Gen F&P exc. UB-BB-FX
Incorrect Body Alignment, position, posture in Major Elements
>.2
-
Gen F&P exc. UB-BB-FX
Dynamics
(General for Entire Routine)
>.2
-
Gen F&P exc. UB-BB-FX
Incorrect foot form during connections
(general for entire routine)
>.3
-
Gen F&P exc. UB-BB-FX
Bent arms or legs
>.3
-
Gen F&P exc. UB-BB-FX
Balance errors
(small, medium, large)
>.3
-
Gen F&P exc. UB-BB-FX
Incorrect body alignment, position, posture in Connections
(General for entire routine)
>.3
-
Gen F&P exc. UB-BB-FX
Fall on or off apparatus
.5
-
Gen F&P exc. UB
Reposition/adjust hands in front support or feet in squat/stoop on
.1
-
Gen F&P exc. UB
Alternate hand grasp or regaining hand grasp without supplementary support
.2
-
Gen F&P exc. UB
Touch, brush or hit on apparatus or mat with foot (feet)
>.3
-
Gen F&P exc. UB
Extra cast or swing
.3
max. .6 per element
-
Gen F&P exc. UB
Using supplementary support to regain position
.3
-
Gen F&P exc. UB
Full weight on mat w/ foot (feet)
.5
-
Gen F&P exc. BB&FX
Fail to drop heel at completion of "heel-snap" turns
.05 each
-
Gen F&P exc. BB&FX
Heel snap turn on correct foot but wrong direction
1/2 of VP
-
Gen F&P exc. BB&FX
Incorrect leg alingment in Arabesque position
>.1
-
Gen F&P exc. BB&FX
Fail to contract or extend when indicated
>.1
-
Gen F&P exc. BB&FX
Lack of coordination on supple body movements
>.1
-
Gen F&P exc. BB&FX
Fail to kick leg horizontal or above when required
>.1
-
Gen F&P exc. BB&FX
Uneven leg separation in leaps/jumps
>.1
-
Gen F&P exc. BB&FX
Fail to perform 1/2 & 1/1 turns on 1 foot in high releve
>.1 each
-
Gen F&P exc. BB&FX
Fail to lever in or out when required
>.1 each
-
Gen F&P exc. BB&FX
Insufficient split
>.2
-
Gen F&P exc. BB&FX
Degree of turn not exact
(over-turned)
>.2
-
Gen F&P exc. BB&FX
Incorrect leg position on turns
>.2
-
Gen F&P exc. BB&FX
Artistry
- >.3
- (general for whole exercise)
- {>.15 Quality of movement}
- {>.15 Quality of expression}
-
Gen F&P exc. BB&FX
Extra kick up to handstand
.3
-
Gen F&P exc. BB&FX
Stop between elements in acro series on FX
.3
-
Gen F&P exc. BB&FX
Grasping beam to avoid fall
.3
-
Gen F&P exc. BB&FX
Use of heel-snap turn technique for turns requiring a weight transfer
.3
-
Gen F&P exc. BB&FX
Fail to perform steps, lock positions & pivot turns in high releve position
>.5
(general for whole exercise)
-
Gen F&P exc. BB&FX
Incomplete turns
>VP
(incomplete element)
-
Gen F&P Amp UB
Insufficient Internal Body Amp (stretch/tightness) during extended positions
>.2
-
Gen F&P Amp UB
Insufficient External Amp away from bar during swinging/circling movements
>.2
-
Gen F&P Amp BB&FX
Insufficient Amplitude in Connections
>.1
-
Gen F&P Amp BB&FX
Insufficient Height (Hip Rise) on Leaps/Jumps
>.2
-
Gen F&P Amp BB&FX
Insufficient quickness off hands in flight elements w/ hand support
>.2
-
Gen F&P Amp BB&FX
Insufficient Height (Hip Rise) on Salto/Aerial Elements
>.3
-
Gen F&P Amp UB-BB-FX
Lack continuity between connections & elements
>.1
-
Gen F&P Amp UB-BB-FX
Lack continuity (tempo) between Elements in a directly connected series
>.1
-
Gen F&P Amp UB-BB-FX
Incorrect rhythm of connects/elements when specifically noted
>.1
-
Gen F&P Amp UB-BB-FX
Connection pause
(>2 secs)
.1
-
Gen F&P Amp UB-BB-FX
Lack of overall rhythm during exercise
>.4
-
Gen F&P Dir/Plcmt BB-FX
Error in line of direction or spacing of single element
>.1
-
Gen F&P Dir/Plcmt BB-FX
Error in line of direction of Acro, Gym or Gym/Acro Series
>.2
-
Gen F&P Dir/Plcmt BB-FX
Error in line of direction or placement of whole section of Floor pattern
>.3
-
Gen F&P Landings
Slight hop or small adjustment of feet
>.1
-
Gen F&P Landings
Extra arm swing(s) upon landing
>.1
-
Gen F&P Landings
Taking steps after landing
.1 each
(max .4)
-
Gen F&P Landings
Very large hop or jump
.2
-
Gen F&P Landings
Additional trunk movements for balance
(BB-UB-FX)
>.3
-
Gen F&P Landings
Deep squat on landing
>.3
-
Gen F&P Landings
Contact mat/app. w/ 1 or both hands or w/ body after landing
- >.3 Brush, touch or hit
- .5 Support on hand(s) or gall onto mat/app
-
Gen F&P Landings
Fail to land feet first for saltos / dismounts
>VP + .5
(failure to complete Major Element)
-
Gen F&P Neutral Deductions
Coach assists (touches) during element
VP + .5
by each Judge
-
Gen F&P Neutral Deductions
Coach assists during landing only
.5
by each Judge
-
Gen F&P Neutral Deductions
Overtime
.1
Chief Judge
-
Gen F&P Neutral Deductions
Out of bounds
.1 each
Chief Judge
-
Gen F&P Neutral Deductions
No Presentation before or after routine
.i each
Chief Judge
-
Gen F&P Neutral Deductions
Coach standing next to BB for entire routine
.1
Chief Judge
-
Gen F&P Neutral Deductions
Coach/teammate assists w/ signals or cheers
.2
Chief Judge - (after 1 warning except when coach tells gymnast what to do next)
-
Gen F&P Neutral Deductions
Incorrect attire
.2
- Chief Judge
- (After warning - CJ notifies MR)
-
Gen F&P Neutral Deductions
Fail to begin within 30 sec after signal
.2
Chief Judge
-
Gen F&P Neutral Deductions
Fail to observe specified warm-up time
.2
Chief Judge
-
Gen F&P Neutral Deductions
Use unauthorized mats
.3
Chief Judge
-
Gen F&P Neutral Deductions
Board on unauthorized surface or fail to remove board after mount
.3
Chief Judge
-
Gen F&P Neutral Deductions
Start routine before signal
- .5
- Chief Judge (CJ says stop & repeat)
-
Gen F&P Neutral Deductions
No Music
1.0
Chief Judge
-
Gen F&P Neutral Deductions
1 arm vault (if seen by at least 1/2 of panel)
-
Gen F&P Neutral Deductions
Coach on FX inside of borders
NO Deduction
-
Gen F&P Neutral Deductions
Failure to mark added FX mat
.1
Chief Judge
-
Range of Scores
between 9.5-10.0
.2
-
Range of Scores
between 9.0-9.475
.3
-
Range of Scores
between 8.0-8.975
.5
-
Range of Scores
below 8.0
1.0
-
Termination of exercise due to injury
- give credit for elements peformed
- do NOT score from 10.0
-
Timing
Fall from bars
- 45 sec.
- verbal @ 20 & 10 sec remaining
- allowed 2 pumps to resume
- 3rd pump = .3 for extra swing
- void if over 45 sec
-
Timing BB
Time starts when:
feet leave board or mat
-
Timing BB
Time stops when:
dismounts and arrives on mat
-
Timing BB
Warning @:
- 10 sec.
- if lands at sound of signal=no ded.
-
Timing BB
Fall from Beam:
- 30 sec.
- Beam time stops
- verbal @ 20 & 10 sec
- fall time stops as feet leave floor
- routine time starts w/ first movement
- over 30 sec= void routine
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