Gymnastics Judging

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Author:
tumbleweed
ID:
99583
Filename:
Gymnastics Judging
Updated:
2011-09-03 15:41:42
Tags:
Level testing
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Description:
Test Prep
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  1. Gen F&P Changes in Text

    Change,Reverse, Omit Small Part
    .10
  2. Gen F&P Changes in Text

    Change, Reverse, Omit Series if Connections
    .3
  3. Gen F&P Changes in Text

    Change a major element
    > VP
  4. Gen F&P Changes in Text

    Substitute or Omit a major element
    Double VP
  5. Gen F&P Changes in Text

    Reverse major element
    1/2 VP
  6. Gen F&P Changes in Text

    Incomplete major element
    > VP
  7. Gen F&P Changes in Text

    Incorrect position arms, head, feet or legs (text errors) (deduct in general - NOT each time - small, medium, large)
    > .4
  8. Gen F&P Changes in Text

    Adding an extra element
    .3 each
  9. Gen F&P Changes in Text

    Extra running steps into tumbling passes
    .1 each

    (max..3 per pass)
  10. Gen F&P Changes in Text

    Major element performed w/additional twist, turn, or flight
    > VP
  11. Gen F&P exc. UB-BB-FX

    Incorrect foot Form on major element
    .05 each time
  12. Gen F&P exc. UB-BB-FX

    Lack coordination on connections
    >.1
  13. Gen F&P exc. UB-BB-FX

    Leg separation
    >.2
  14. Gen F&P exc. UB-BB-FX

    Incorrect Body Alignment, position, posture in Major Elements
    >.2
  15. Gen F&P exc. UB-BB-FX

    Dynamics

    (General for Entire Routine)
    >.2
  16. Gen F&P exc. UB-BB-FX

    Incorrect foot form during connections

    (general for entire routine)
    >.3
  17. Gen F&P exc. UB-BB-FX

    Bent arms or legs
    >.3
  18. Gen F&P exc. UB-BB-FX

    Balance errors

    (small, medium, large)
    >.3
  19. Gen F&P exc. UB-BB-FX

    Incorrect body alignment, position, posture in Connections

    (General for entire routine)
    >.3
  20. Gen F&P exc. UB-BB-FX

    Fall on or off apparatus
    .5
  21. Gen F&P exc. UB

    Reposition/adjust hands in front support or feet in squat/stoop on
    .1
  22. Gen F&P exc. UB

    Alternate hand grasp or regaining hand grasp without supplementary support
    .2
  23. Gen F&P exc. UB

    Touch, brush or hit on apparatus or mat with foot (feet)
    >.3
  24. Gen F&P exc. UB

    Extra cast or swing
    .3

    max. .6 per element
  25. Gen F&P exc. UB

    Using supplementary support to regain position
    .3
  26. Gen F&P exc. UB

    Full weight on mat w/ foot (feet)
    .5
  27. Gen F&P exc. BB&FX

    Fail to drop heel at completion of "heel-snap" turns
    .05 each
  28. Gen F&P exc. BB&FX

    Heel snap turn on correct foot but wrong direction
    1/2 of VP
  29. Gen F&P exc. BB&FX

    Incorrect leg alingment in Arabesque position
    >.1
  30. Gen F&P exc. BB&FX

    Fail to contract or extend when indicated
    >.1
  31. Gen F&P exc. BB&FX

    Lack of coordination on supple body movements
    >.1
  32. Gen F&P exc. BB&FX

    Fail to kick leg horizontal or above when required
    >.1
  33. Gen F&P exc. BB&FX

    Uneven leg separation in leaps/jumps
    >.1
  34. Gen F&P exc. BB&FX

    Fail to perform 1/2 & 1/1 turns on 1 foot in high releve
    >.1 each
  35. Gen F&P exc. BB&FX

    Fail to lever in or out when required
    >.1 each
  36. Gen F&P exc. BB&FX

    Insufficient split
    >.2
  37. Gen F&P exc. BB&FX

    Degree of turn not exact
    (over-turned)
    >.2
  38. Gen F&P exc. BB&FX

    Incorrect leg position on turns
    >.2
  39. Gen F&P exc. BB&FX

    Artistry
    • >.3
    • (general for whole exercise)

    • {>.15 Quality of movement}
    • {>.15 Quality of expression}
  40. Gen F&P exc. BB&FX

    Extra kick up to handstand
    .3
  41. Gen F&P exc. BB&FX

    Stop between elements in acro series on FX
    .3
  42. Gen F&P exc. BB&FX

    Grasping beam to avoid fall
    .3
  43. Gen F&P exc. BB&FX

    Use of heel-snap turn technique for turns requiring a weight transfer
    .3
  44. Gen F&P exc. BB&FX

    Fail to perform steps, lock positions & pivot turns in high releve position
    >.5

    (general for whole exercise)
  45. Gen F&P exc. BB&FX

    Incomplete turns
    >VP

    (incomplete element)
  46. Gen F&P Amp UB

    Insufficient Internal Body Amp (stretch/tightness) during extended positions
    >.2
  47. Gen F&P Amp UB

    Insufficient External Amp away from bar during swinging/circling movements
    >.2
  48. Gen F&P Amp BB&FX

    Insufficient Amplitude in Connections
    >.1
  49. Gen F&P Amp BB&FX

    Insufficient Height (Hip Rise) on Leaps/Jumps
    >.2
  50. Gen F&P Amp BB&FX

    Insufficient quickness off hands in flight elements w/ hand support
    >.2
  51. Gen F&P Amp BB&FX

    Insufficient Height (Hip Rise) on Salto/Aerial Elements
    >.3
  52. Gen F&P Amp UB-BB-FX

    Lack continuity between connections & elements
    >.1
  53. Gen F&P Amp UB-BB-FX

    Lack continuity (tempo) between Elements in a directly connected series
    >.1
  54. Gen F&P Amp UB-BB-FX

    Incorrect rhythm of connects/elements when specifically noted
    >.1
  55. Gen F&P Amp UB-BB-FX

    Connection pause

    (>2 secs)
    .1
  56. Gen F&P Amp UB-BB-FX

    Lack of overall rhythm during exercise
    >.4
  57. Gen F&P Dir/Plcmt BB-FX

    Error in line of direction or spacing of single element
    >.1
  58. Gen F&P Dir/Plcmt BB-FX

    Error in line of direction of Acro, Gym or Gym/Acro Series
    >.2
  59. Gen F&P Dir/Plcmt BB-FX

    Error in line of direction or placement of whole section of Floor pattern
    >.3
  60. Gen F&P Landings

    Slight hop or small adjustment of feet
    >.1
  61. Gen F&P Landings

    Extra arm swing(s) upon landing
    >.1
  62. Gen F&P Landings

    Taking steps after landing
    .1 each

    (max .4)
  63. Gen F&P Landings

    Very large hop or jump
    .2
  64. Gen F&P Landings

    Additional trunk movements for balance
    (BB-UB-FX)
    >.3
  65. Gen F&P Landings

    Deep squat on landing
    >.3
  66. Gen F&P Landings

    Contact mat/app. w/ 1 or both hands or w/ body after landing
    • >.3 Brush, touch or hit
    • .5 Support on hand(s) or gall onto mat/app
  67. Gen F&P Landings
    Fail to land feet first for saltos / dismounts
    >VP + .5

    (failure to complete Major Element)
  68. Gen F&P Neutral Deductions

    Coach assists (touches) during element
    VP + .5

    by each Judge
  69. Gen F&P Neutral Deductions

    Coach assists during landing only
    .5

    by each Judge
  70. Gen F&P Neutral Deductions

    Overtime
    .1

    Chief Judge
  71. Gen F&P Neutral Deductions

    Out of bounds
    .1 each

    Chief Judge
  72. Gen F&P Neutral Deductions

    No Presentation before or after routine
    .i each

    Chief Judge
  73. Gen F&P Neutral Deductions

    Coach standing next to BB for entire routine
    .1

    Chief Judge
  74. Gen F&P Neutral Deductions

    Coach/teammate assists w/ signals or cheers
    .2

    Chief Judge - (after 1 warning except when coach tells gymnast what to do next)
  75. Gen F&P Neutral Deductions

    Incorrect attire
    .2

    • Chief Judge
    • (After warning - CJ notifies MR)
  76. Gen F&P Neutral Deductions

    Fail to begin within 30 sec after signal
    .2

    Chief Judge
  77. Gen F&P Neutral Deductions

    Fail to observe specified warm-up time
    .2

    Chief Judge
  78. Gen F&P Neutral Deductions

    Use unauthorized mats
    .3

    Chief Judge
  79. Gen F&P Neutral Deductions

    Board on unauthorized surface or fail to remove board after mount
    .3

    Chief Judge
  80. Gen F&P Neutral Deductions

    Start routine before signal
    • .5
    • Chief Judge (CJ says stop & repeat)
  81. Gen F&P Neutral Deductions

    No Music
    1.0

    Chief Judge
  82. Gen F&P Neutral Deductions

    1 arm vault (if seen by at least 1/2 of panel)
    • 1.0
    • Chief Judge
  83. Gen F&P Neutral Deductions

    Coach on FX inside of borders
    NO Deduction
  84. Gen F&P Neutral Deductions

    Failure to mark added FX mat
    .1

    Chief Judge
  85. Range of Scores

    between 9.5-10.0
    .2
  86. Range of Scores

    between 9.0-9.475
    .3
  87. Range of Scores
    between 8.0-8.975
    .5
  88. Range of Scores

    below 8.0
    1.0
  89. Termination of exercise due to injury
    • give credit for elements peformed
    • do NOT score from 10.0
  90. Timing

    Fall from bars
    • 45 sec.
    • verbal @ 20 & 10 sec remaining
    • allowed 2 pumps to resume
    • 3rd pump = .3 for extra swing
    • void if over 45 sec
  91. Timing BB

    Time starts when:
    feet leave board or mat
  92. Timing BB

    Time stops when:
    dismounts and arrives on mat
  93. Timing BB

    Warning @:
    • 10 sec.
    • if lands at sound of signal=no ded.
  94. Timing BB
    Fall from Beam:
    • 30 sec.
    • Beam time stops
    • verbal @ 20 & 10 sec
    • fall time stops as feet leave floor
    • routine time starts w/ first movement
    • over 30 sec= void routine

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